PCC Comparison Game 2

Peaster

Emperor
Joined
Sep 26, 2004
Messages
1,295
Announcing the Primitive Conquest Challenge
Comparison Game Two!
:)

Welcome to Game 2! If you are new to this whole idea, please read the related threads here in the CFC Strategy Forum.

The Rules are the same as in Game 1; you must win by conquest. You can only attack with warriors (and diplomats), not with triremes, etc. All GOTM rules apply. Also, you cannot own any land military units, except warriors. No phalanxes allowed, but explorers and vans are OK. If you get a unit from a hut or bribe, you must disband it. It is OK to move it into your nearest city first and disband it for shields, but you must do this ASAP, and within 10 turns max. Or else!

There's no prize for finishing early, either in RL time or Civ2 time. Mainly, we want to know if it's possible to win with warriors at King level, and which strategies work best. Here is the starting position and the save. You are Canute of the Vikings:

2 Settlers Restless tribes
King level No restarts
7 Civs Large round map

Good luck!
 

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Let's revise my disbanding rule. Now I see that the phrase "ASAP" could force a player to do silly things, which I did not intend. Instead, I propose that the unit "must be disbanded within 10 turns". Also, please don't use it to pop huts, block AI units, etc, during those turns. If anyone wants to object to the change, please do so quickly.

I've played past AD 1. I'll post a brief description of my early game now, and a more detailed log later. I think it's safe to peek if you've played to approx 500BC, or if you already know where the other civs are.

Spoiler :
I had a lot of little problems getting started. I did a little black-clicking, not very carefully, and concluded that we are on a small land mass attached to the south pole. Wrong! It is quite large, connected by isthmuses, and shared by the Zulu's and Russians. I found myself on the defense against these nations, and Spanish horsemen from the pole, for a long time. I reluctantly gave away techs for peace and put up with several double-crosses and sneak attacks while building up enough muscle to fight back. I lost a couple of valuable outposts with new barracks that way (very costly in the early game!). Finally I built GW and put an end to all that.

Early research was also a problem. My cities were making only one arrow each, which went entirely into taxes, so I did NO research until 3150BC. Also, my first hut gave HBR, so my tech costs were pretty high, 33 turns per advance IIRC. I managed monarchy in 2050BC and then science normalized.

My civ didn't grow at a normal ICS rate either, maybe because of unusual defense costs, crowding from the AI's, and dull hut results. In 1000BC, I had 14 cities, which seems lame on such good terrain.

I've played a lot farther than that now, and feel that I'm gaining control. I think the lack of phalanxes affected my game more than moving to King. But maybe that belongs in the next spolier.
 
I played just past 1 AD. And post some things I've dealt with in the spoiler.

Spoiler :
Starting with one size trick and normal tech research. I have to look at my log but I thought I got HRB from an hut. This caused that I went to Monarchy at 2050bc and not earlier. Expanding went well and I stopped after 12 cities. I started building Marco Polo and Lighthouse. Met Russians and Zulu's on same continent and had to give some techs to stay clear from war. From that point all went well for a time. I landed near all capitals with 2 cities and 2 caravans....but then those nasty Russians attacked me without warning and destroyed my 2 cities. I decided to build quickly Great Wall (I think it should be build earlier) and Hanging Gardens for rioting cities. I'm right now building new settlers in the cities near the capitols. Those settlers make a fortress near the capital and then start a new city. One new problem....the Russians discovered Feudalism. I can't attack them until I have enough units or destroyed the others.
 
Here is my log.

Spoiler :
turn 1: 4000BC Trondheim / hut 50g
turn 2: 3950BC ->Code of Laws
turn 3: 3900BC -
turn 4: 3850BC -
turn 5: 3800BC -
turn 6: 3750BC -
turn 7: 3700BC -
turn 8: 3650BC -
turn 9: 3600BC settler/ Kaupang(2)
turn 10: 3550BC -
turn 11: 3500BC Code of Laws->Ceremonial Burial / Uppsala(3)
turn 12: 3450BC -
turn 13: 3400BC -
turn 14: 3350BC -
turn 15: 3300BC -
turn 16: 3250BC -
turn 17: 3200BC Ceremonial Burial->Currency
turn 18: 3150BC -
turn 19: 3100BC -
turn 20: 3050BC -
turn 21: 3000BC -
turn 22: 2950BC -
turn 23: 2900BC -
turn 24: 2850BC Hladir(4)
turn 25: 2800BC -
turn 26: 2750BC -
turn 27: 2700BC Currency->Monarchy / Aarhus(5)
turn 28: 2650BC -
turn 29: 2600BC -
turn 30: 2550BC -
turn 31: 2500BC Viborg(6)
turn 32: 2450BC -
turn 33: 2400BC -
turn 34: 2350BC -
turn 35: 2300BC Monarchy->Trade / >0,1M
turn 36: 2250BC MONARCHY
turn 37: 2200BC -
turn 38: 2100BC Roskilde(7)
turn 39: 2050BC hut->Horseback Riding
turn 40: 2000BC -

Status at -2000
Population: 0,13M; Cities: 7; Trade routes: 0D0F; Government: Monarchy
Money: 51 gold; Cost per turn: 0; Total advances: 7; Production: 21MT; 0 polluted tiles
Wonders: -
Units: 2 settlers

turn 41: 1950BC The Udal(8)
turn 42: 1900BC -
turn 43: 1850BC met Russians / Lindholm(9)
turn 44: 1800BC Trade->Map Making
turn 45: 1750BC -
turn 46: 1700BC Jorvik(10)
turn 47: 1650BC met Zulu's got Map Making and Mysticism / Westness(11)
turn 48: 1600BC >0,2M / Jarrow(12)
turn 49: 1550BC -
turn 50: 1500BC -
turn 51: 1450BC -
turn 52: 1400BC Roskilde builds Marco Polo / >0,3M
turn 53: 1350BC 70t-30s-0l
turn 54: 1300BC Writing->Literacy
turn 55: 1250BC >0,4M
turn 56: 1200BC -
turn 57: 1150BC -
turn 58: 1100BC -
turn 59: 1050BC -
turn 60: 1000BC Lighthouse build in Viborg / >0,5M / 70t/20s/10l

Status at -1000
Population: 0,54M; Cities: 12; Trade routes: 0D0F; Government: Monarchy
Money: 65 gold; Cost per turn: 0; Total advances: 12; Production: 46MT; 0 polluted tiles
Wonders: Marco Polo, Lighthouse
Units: 1 caravan
Russians, Neutral, peace, 203g, 3 cities
Zulu, Neutral, peace, 159g, 2 cities
Spanish, Neutral, peace, 154g, 3 cities
Persians, Receptive, peace, 180g, 2 cities
Greek, Neutral, peace, 130g, 2 cities
Mongols, Hostile, peace, 150g, 2 cities

turn 61: 975BC -
turn 62: 950BC -
turn 63: 925BC -
turn 64: 900BC -
turn 65: 875BC -
turn 66: 850BC >0,6M
turn 67: 825BC >0,7M
turn 68: 800BC -
turn 69: 775BC -
turn 70: 750BC -
turn 71: 725BC -
turn 72: 700BC -
turn 73: 675BC -
turn 74: 650BC Skara(13)
turn 75: 625BC -
turn 76: 600BC Ravning Enge(14)
turn 77: 575BC -
turn 78: 550BC -
turn 79: 525BC >0,8M
turn 80: 500BC first group to Persians

Status at -0500
Population: 0,81M; Cities: 14; Trade routes: 0D0F; Government: Monarchy
Money: 15 gold; Cost per turn: 0; Total advances: 12; Production: 50MT; 0 polluted tiles
Wonders: Marco Polo, Lighthouse
Units: 4 settlers, 1 warrior, 8 trireme, 12 caravan
Russians, Hostile, peace, 255g, 4 cities
Zulu, Hostile, peace, 205g, 3 cities
Spanish, Uncooperative, peace, 284g, 4 cities
Persians, Cordial, peace, 245g, 4 cities
Greek, Hostile, peace, 191g, 4 cities
Mongols, Hostile, peace, 232g, 3 cities

turn 81: 475BC 2nd group to Mongols
turn 82: 450BC 3th group to Greek
turn 83: 425BC Literacy->Republic / 4th group to Spanish
turn 84: 400BC -
turn 85: 375BC -
turn 86: 350BC 5th group to Russians
turn 87: 325BC -
turn 88: 300BC -
turn 89: 275BC last group to Zulu's
turn 90: 250BC -
turn 91: 225BC landed by Spain /Birka / 120g
turn 92: 200BC -
turn 93: 175BC landed by Russia / Jarlshof
turn 94: 150BC Sigtuna+Odense / landed by Mongols / Lunde+Larne
turn 95: 125BC Russians attacked both cities and were destroyed / Republic / landed near Zulu / Hedeby+Aldeigjuborg / car 120+180
turn 96: 100BC Philosophy->Banking / got Masonry and Pottery
turn 97: 75BC made peace with Russians
turn 98: 50BC Great Wall build in Hladir / 120g
turn 99: 25BC landed near Greece / Holmgard
turn 100: 1AD Hanging Gardens build in Hladir / >0,9M / 152g / Nonnebakken

Status at +0001
Population: 0,93M; Cities: 22; Trade routes: 5D0F; Government: Monarchy
Money: 490 gold; Cost per turn: 6; Total advances: 18; Production: 65MT; 0 polluted tiles
Wonders: Marco Polo, Lighthouse, Hanging Gardens, Great Wall
Units: 2 settlers, 7 warrior, 11 trireme, 1 diplomat, 5 caravan
lost units: 2 trireme (were defending cities near Moscow)
Russians, Cordial, peace, 493g, 6 cities
Zulu, Neutral, peace, 256g, 5 cities
Spanish, Enthusiastic, peace, 358g, 4 cities
Persians, Enthusiastic, peace, 324g, 6 cities
Greek, Enthusiastic, peace, 284g, 4 cities
Mongols, Receptive, peace, 327g, 6 cities

turn 101: 10AD Construction->Engineering / 64g
turn 102: 20AD >1M
turn 103: 30AD -
turn 104: 40AD landed by persia / Ribblehead+Thwaite
turn 105: 50AD 76g
turn 106: 60AD -
turn 107: 70AD bribed Odessa (39g+Warrior Code)
turn 108: 80AD 88g
turn 109: 90AD Engineering->Iron Working (got via Trade)
turn 110: 100AD ->Invention
turn 111: 110AD Askrigg
turn 112: 120AD -
turn 113: 130AD Russians discover Feudalism!!!!!
turn 114: 140AD -
turn 115: 150AD -
turn 116: 160AD -
turn 117: 170AD Trelleborg
turn 118: 180AD -
turn 119: 190AD -
turn 120: 200AD Risby
turn 121: 210AD Invention->Democracy
turn 122: 220AD -
turn 123: 230AD Jelling+Vorbasse
turn 124: 240AD -
turn 125: 250AD -
turn 126: 260AD -
turn 127: 270AD Fyrkat

Status at +0270
Population: 1,82M; Cities: 31; Trade routes: 9D0F; Government: Monarchy
Money: 43 gold; Cost per turn: 25; Total advances: 23; Production: 121MT; 0 polluted tiles
Wonders: Marco Polo, Lighthouse, Hanging Gardens, Great Wall
Units: 4 settlers, 96 warrior, 11 trireme, 13 caravan
lost units: 2 trireme (were defending cities near Moscow)
Russians, Uncooperative, peace, 384g, 5 cities
Zulu, Cordiall, peace, 461g, 6 cities
Spanish, Enthusiastic, peace, 496g, 5 cities
Persians, Enthusiastic, peace, 558g, 8 cities
Greek, Receptive, peace, 498g, 7 cities
Mongols, Neutral, peace, 459g, 6 cities

turn 128: 280AD capture Madrid with 59g and Polytheism (lost 18 warriors on 1 archer and 2 legion)
turn 129: 290AD Kvivik
turn 130: 300AD -
turn 131: 310AD -
turn 132: 320AD Toledo bribed(74g)
turn 133: 330AD 108g / bribed Valencia / Naples+Issus
turn 134: 340AD >2M / bribed Seville
turn 135: 350AD Zimbabwe destroyed / 120g
turn 136: 360AD Zulu's bribed city / bribed Salamanca+47g
turn 137: 370AD Barcelona bribed / SPANISH DESTROYED / bribed Isandhlwana / capture Minsk (78+Chivalry)
turn 138: 380AD -
turn 139: 390AD Democracy->Seafaring / Intombe bribed(45g)
turn 140: 400AD Aldeigjuborg captured back
turn 141: 410AD Statue of Liberty build in Roskilde
turn 142: 420AD -
turn 143: 430AD FUNDY / capture Ulundi(57g)
turn 144: 440AD Bapedi bribed(109g)+Hlobane(21g) / ZULU DESTROYED
turn 145: 450AD >3M
turn 146: 460AD captured Karakorum(55g+Bridge Building)
turn 147: 470AD -
turn 148: 480AD -
turn 149: 490AD -
turn 150: 500AD -

Status at +0500
Population: 3,67M; Cities: 47; Trade routes: 12D0F; Government: Fundy
Money: 718 gold; Cost per turn: 17; Total advances: 27; Production: 222MT; 0 polluted tiles
Wonders: Marco Polo, Lighthouse, Hanging Gardens, Great Wall, Statue of Liberty
Units: 2 settlers, 123 warrior, 11 trireme, 19 diplomats, 4 caravan
lost units: 1 settler, 74 warriors, 2 trireme (were defending cities near Moscow)
Russians, Hostile, peace, 472g, 5 cities
Persians, Hostile, peace, 834g, 8 cities
Greek, Hostile, peace, 520g, 8 cities
Mongols, Receptive, Cease Fire, 325g, 6 cities

turn 151: 510AD bribed Kashgar(58+King Richard) / captured Samarkand(48g) / destroyed Athens(19g+Seafaring)
turn 152: 520AD ->Mathematics / >4M / bribed Sparta(61g)
turn 153: 530AD bribed Aleppo
turn 154: 540AD bribed Bokhara(61g)+Corinth(35g)
turn 155: 550AD -
turn 156: 560AD -
turn 157: 570AD bribed Tabriz(45g)+Thermopylae(83g)
turn 158: 580AD bribed Nishapur(48g) / MONGOLS DESTROYED / bribed Pharsalos(62g)
turn 159: 590AD >5M / captured Persepolis(22g+Mathematics)
turn 160: 600AD ->Astronomy / bribed Tarsus
turn 161: 610AD bribed Arbela(56g)+Pasargadae(Pyramids+100g)+Knossos(89g)+Delphi(24g)
turn 162: 620AD >6M / bribed Antioch(71g) / bribed ARgos(60g) / GREEK DESTROYED
turn 163: 630AD Persians have new capital (SAMARIA)
turn 164: 640AD Sidon bribed(54g)
turn 165: 650AD Tyre bribed(32g)
turn 166: 660AD bribed Gordium(69g)
turn 167: 670AD -
turn 168: 680AD >7M / bribed Sardis(27g)
turn 169: 690AD bribed Susa(56g)+Bactra
turn 170: 700AD -
turn 171: 710AD -
turn 172: 720AD >8M
turn 173: 730AD -
turn 174: 740AD Samaria destroyed (PERSIANS DESTROYED) / Kiev bribed(116g+Medicine)+Smolensk(62g+Feudalism)
turn 175: 750AD >9M / bribed St. Petersburg(91g)+Sevastepol(38g)
turn 176: 760AD -
turn 177: 770AD -
turn 178: 780AD -
turn 179: 790AD >10M
turn 180: 800AD Astronomy->Navigation
turn 181: 810AD captured Moscow with Sun Tzu+137g /RUSSIAN DESTROYED

Status at +0810 (before capturing last city)
Population: 10,78M; Cities: 76; Trade routes: ?; Government: Fundy
Money: 2630 gold; Cost per turn: 61; Total advances: 32; Production: 482MT; 0 polluted tiles
Wonders: Pyramids, King Richard's Crusade, Marco Polo, Lighthouse, Hanging Gardens, Great Wall, Statue of Liberty
Units: 3 settlers, 157 warrior, 22 trireme, 30 diplomats
lost units: 1 settler, 112 warriors, 2 trireme (were defending cities near Moscow), 1 diplomat
Russians, Uncooperative, Cease Fire, 206g, 1 city

SCORE 435 citizens
160 wonders
BONUSSCORE 2050
164%


Peaster/Banach... is it ok if I try to replay the game? I have a new strategy in mind and am curieus if this will work.
 
Doesn't bother me if you re-play. We are searching for the optimal strategy. I have yet to start it with all of the holiday celebrations.
 
Yes, go ahead and replay! I have been away a few days, but plan to play again tonight.
 
Spoiler :

I've played a bit past 300AD, and have conquered the Russians, Zulu and Spanish. I think the rest will take another 10-15 turns, but it should be straightforward. I was not as systematic as Magic, but I attacked every civ in approx the same way:

1) Build GW (I agree this should be built early; and earlier than I did it),
2) Build an outpost city near the AI capital, maybe during a cease fire,
3) Charge up another settler, and buld a fort next to the capital
4) Amass about 20 vet warriors, put em in the fort, and take the capital
5) Bribe the rest ASAP.

It's OK to start on step 4 before 3, of course. My vet warriors came from all over the map - from the outpost, from nearby ouposts, and from far overseas - no real system there. I also used many dips; to investigate each capital at least once, to destroy a few walls, and to bribe a few annoying AI cities before the capital fell. The AI defended with much more energy this time (because King level?). AI elephants, chariots and catapults knocked out quite a few of my warriors and settlers before they could do their jobs. They sneak-attacked effectively and took a couple of my cities early in the game. I admit I had some doubts at those times. But after the Vikings completely outgrew the other civs, victory seemed pretty clear. So, IMO conquering at King level is not too hard, unless the AI can surprise the human player fairly early in the game.

In this game, most AI's never got out of Despotism, none got Feudalism (yet), but they did get enough military techs like poly to cause some trouble.
 
Spoiler :
The real problem I had with this game were the Russians because they destroyed my outpost cities. I now know that the Great Wall is a must and must be build before landing near the other civs. I had only one city with walls but that city was not a capitol. The ai-civs discovered Monarchy so I gave them republic for harder shield support.
It looks like Deity could be done with only warriors. I first try my new strategy to look if that way the game become a little easier and faster.
 
To Magic:
Spoiler :

Yes, the GW seems more urgent at King level, where the AI actually fights back. After GW I didn't have major problems for a long time. But after my last post, I had unusual problems with the Mongols. They put 8 units in their capital, including 4 catapults! I had already built a fortress with about 15 vet warriors, but was losing 2 or 3 per turn to the cats [about the same rate I was bringing new warrirors in]. I haven't thought of a great general plan yet against such a strong defense. In this case, a Viking dip reported that 3 of the defenders were supported in Bokhara, so I bribed that city for 600g first, and then attacked the capital successfully.

I put a bit less effort into trade this time, and was a little short of cash at the end. I paid for many bribes by selling barracks.

A minor problem was finding the last 2 Mongol cities. That delayed the finish 6 turns. For some reason, I couldn't get a map trade - twice they cut off talks as soon as I gave them a tech.


My Log
Spoiler :

Vikings(Canute) at King, 2S, Large,7,Off,Restless {alp,bw}. These are my raw notes; just ask about any abbreviations (c2 = size 2 city, N= #cities, etc).

Early plans: Grow 10+ cities, with HG, Pyr, LH, MPE. Maybe Col.

4000BC: Hut=HBR, Tron 1. No size-1 trick this time.
3900BC: Kaupang 2 (on weak site?) @Sx2. Tax60=+1,Sci0.
3300BC: 3rd S from Tron, north, will road and build 3rd city.
3150BC: First beaker goes into Code of Laws.
3100BC: Upsalla 3.
3050BC: Zulu contact with my empty city; give HBR, peace and trade BW for CB. Worshipful, but they leave before I can get mm+ map. My first w defends Upsalla.
3000BC: Hladir 4 @ south. Still no exch.
2850BC: w2, they explore E/W at sites. hutfinder...belated.
2600BC: hut=A, must disband it.
2400BC: Code->Mony, 7thS. have 3rds. Aarhus 5.
2300BC: planning moy+rev in 2050BC. Zulu horse...
2250BC: Viborg 6. Horsey wants CodeL or else. No. OK.
2150BC: Roskilde 7
2050BC: Moy->Curr +revolt. Udal 8. Zulu's Unco, and horse invis...
2000BC: Russ chariot; give alp for Curr->Wri (no "Trade"), hut=A.
1700BC: Spanish horse wants alp. No. War. Hut =100g
1650BC: Horse > warrior on forest, but wounded.
1600BC: Sp Horse < my settler on grass.
1500BC: Barracks (b/c wars on cont 23?). Wri->Trade.
1450BC: Hut =50g
1400BC: Westness 11
1300BC: cf with Span (no gold/techs)
1200BC: Trade->Maps; freely give Russ's code b/c hostile, w 4 u's
1000BC Stats: N=14 cities, pop300K, 36g, 7S,7w,1v, no WoW. seems slow. (60,82) near Kiev

875BC: Forgot MPE 1t. Pers gave mm+bw for pots aand map.
850BC: ->seaf, +1w-1w vs Russia, exposed R.chariot, get Mon map.
775BC: LH in Rosk; Disband horse from hut

Plans at 725bc: need masonry from Zu/AI for Pyr/GW. Build HG 1st. Raise N (#cities) from 20ish to 50ish with op-ing; bx from 1 to 10; boats
from 3 to 40ish; find Gr/Span and all caps (explos?).

700BC: sneak by Zulus +1w-1w, with wounded Sp.horse. Expire cf.Span.
675BC: I lose a vw attacking a stack with a hidden phal. Zu brings in new horse. Sneak by Span h > my w. Made cf with Zu's. 1st riot.
625BC: Zulu cap = Ulundi
575BC: Seaf->Poly(no Mas)
525BC: Russ get Mas; I trade Seaf for it.
500BC: Russ raze my new bx-city, take Monarchy, offer peace. I accept.
Stats: 21 cities, Monarchy, pop810K, 13w's, WoW's=MPE,LH,HG. 13adv. War with Rus and Span.

475BC: Greeks: MM for Poly, and trade maps. @Trade w em?
450BC: 0->Consn, dye van 160g to Mo's. Plan = GW/Pyr, OpBx's, Tra, Grow
425BC: Cons->Lit
400BC: Mong cap = Kashgar, made 1st Hides.
350BC: Persians at Col; Russians moy; Mongols sneak, horse > w,c,bx...
300BC: N=24
275BC: 100g+100g from Zu's for peace/trib
250BC: Zu's sneak 1-1; ...misc w>h wins. Hut=ele far from c.
225BC: GW!! (this should end my op losses) lost 2 vw on Zu.stack, but won S+wdd.ho. 2nd? v = 144g to Greece.
200BC: MoCap=Karak, Lit->Phil, Plan: MC/Col? find Span, pump S/v/vw.
175BC: Greeks at Col, Span horse at me (suic)
75BC: Greeks sneak > van, Ru pay 100g trib. Phil->Mono->Repu
25BC: MongoCap=Sam
AD 1: Greek horse > van in city (but there was a vw too!?)
Weird save problems...

AD 1 Stats: Monarchy, 27 cities, pop1.5m, 558g, War vs Ru/Zu/Gr, 39w/20tri/7S/11v/3e/3d; WoW=MPE/LH/GW/HG

AD 10: Repu->Banking,
AD 20: Explo found Seville. CF w Greeks
AD 30: Pers=Col (I didn't compete for it - I had no Hides); Ru Char > w in c/walls. Banks->Math, RBing to stay under 1000g!
AD 50: RB to 400g.
AD 60: +150g for Zu CF, MC! Moscow walls down on 4th/4 dips! No dips left for invest. Plan to attack Mosc in approx 6t
AD 90: Fort at Moscow, but dip says wpp there?
AD 110: Math -> Uni. Lost 6 vw vs Moscow wpp (1-2 vets?) with 3 wounded, 8+ not used. Took Ru.Cap! Buy Kiev 180g w/ S,etc.
AD 130: Buying up Ru.c's approx 1/t. Planning EC at Mo(recyc) and Zu(homies), etc. 3-4v's to 1300g. AOK... "W" with Zu = OK.
AD 140: Lost trireme at NW Canal 2 when AI steps on buff. Uni?->Econ.
[return after Xmas]
AD 160: Span sneak and win w+exp for Sp.w, but lose wdd.ele to me. Buy Toledo c2 for 300g b/c SevOp in danger. Buy St.P but must find Smo. Pers Op+ built w road to cap. Ath Op+. 2w>Zu.S (with 1 loss).
AD 170: Ulun Op+ w 2chgd S's! Smol=c2=112g; Ru DOWN!
AD 180 Mon sneak > boat+2u, exp.
AD 190 Gree Sneak; ho > exp (with w!?) in city walls. Buy Thermo c4 at 300+g for "canal".
AD 210 ZuCap walls down on 2nd dip of 4. Bapedi has 3ph + 7s/t at w's, etc. My econ down, at 200g + 140/t tax [+ 300/3t vans?].
AD 220 Pyr! Pers withdraw (but my S stays)! ECs=OK, but no MoOp+ or fort in sight.
AD 260: 18vw > Zu.cap=Ulundi (lost 6, wdd 2?, 9 extra).
AD 270: MoOp+. Gr"w", MoSneak>5u's. Pers=Ora.
AD 290: Med->BB. Buy Zu.c3, ZuDown! vans->1300g.
AD 300: Athens ele > my chg.S, but revenged.
AD 310: Span sneak (even wins-losses across map?)
AD 320: Attack Sp.cap w/ 23vw; needed about 12?
AD 330: buy Delphi 230g, Valencia 200g; SpanDOWN!
AD 340-410: slogging many w's northish. Greece seemed tough, but I bought some c's and grabbed forts, and my N > theirs.
AD 420: 27vw vs GrCap win (lost 11w?). Approx 24 win vs PersCap, not planned but close to walls, lost about 20w! Def = AAL,tri.
AD 430: Van to Bok for 180g, then buy Bok for 600g! b/c it supports 3cats in Samar. Attack with 25vw's wins against ppw,ch,cat with about 8 to spare. ZuCap/LastCap DOWN! [Buying c's]. Sold 3 bx to buy Basra, c3 at 246g. Then van 280 paid for a c2 + have 236g.
AD 440: Accept 400g for Mon CF... ;).
AD 460: Buy last Gr c1; GrDown! Found last P.c1 with dip, and buy c6.
PersDown!
AD 520: 6 turns hunting down last mongo c's and getting dips there.
MoDown!

Stats at AD 520: 134 cities, 217w, 100tri, 143w lost + 15misc. Approx 900g
Pop 10m; WoWs: Pyr,LH,MPE,HG,MC,Col,GW,Ora=lost.
Score 716+140; bonus 2050.
 
Any updates ? I'm playing GOTM 84 now, but will be ready to start Game 3 -Deity! - within a week or so. If anybody is still playing Game 2, or wants to discuss strategy before #3, please post!
 
Peaster I will discuss mayby some things. I'm busy right now and have not much time. The seccond attempt was not better then my first. I tried to build no cities near the capitol...but it took to long to get my army big enough to sent them to them. And without the change of building extra diplomats it's difficult to get the walls down if they build it.

As soon as I have more time I look better at you're log and have mayby some questions. Right now I'm concentrating on the GOTM.

You can start game 3. But I don't know when I'm ready to play it.
 
Any updates ? I'm playing GOTM 84 now, but will be ready to start Game 3 -Deity! - within a week or so. If anybody is still playing Game 2, or wants to discuss strategy before #3, please post!

Sorry Peaster, I've gotten bogged down in other things and never had a chance to even try this. I'm just getting back to the forums now. By all means move on to game three without me since I'm so far behind.
 
Good! I am a little busy for a few days. You can post a starting save if you want to start now, or I will do it when I'm free, probably by Friday.
 
Magic G: I've created 3 random saves at 4000BC Deity. All have 2 settlers, of course. None have really great terrain, but the 3rd one includes monarchy and several other techs, while the others come with no starting techs.

The third is OK with me, but it is pretty unusual. If you like, I'll create some more options, and we can start from something more normal.
 
The fourth try produced a pretty normal-looking start. I'll post it in a new thread.
 
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