Peace - means nothing?

Zambaku

Chieftain
Joined
Mar 23, 2010
Messages
14
I was at peace with all the nations, and had a mutual protection agreement with France. And ofcourse they went to war and dragged me along. So I shipped out whatever useless war units I had. And as soon as I made my way to the enemies boarder the French took a u-turn and stole one of my cities. Then totally invaded and began stealing...What the hell? Why did they do that? We had an agreement, don't that mean anything?>_>
 
The AI in Civ III is a total opportunist, and doesn't care much about agreements. Exception is probably if they're getting incoming gold per turn from you, as they do value that.
Be careful with MPP's as they usually drag you into wars you didn't want. It doesn't sound like you wanted this war.
I'm not sure an MPP with France would trigger an alliance - I never sign those bloody pacts myself - but even if you would be in an alliance with France you wouldn't be expected to fight side by side with them against your mutual enemy. You just can't sign peace with your enemy when you're in an alliance, because that would break your reputation.
 
You do not mention RoP, so did they enter your land and then declare? I am with Optional in that I am loathed to sign MPP or RoP deals. It sometimes is a viable move, but it should be rare. In any event, yo uneed to have defenses at your border towns.

I find the best way to deal with my border defense is to make my borders cover all the land.
 
Ah, I see, I see...Humm, so if I give them gold over turn, will that stop 'em from getting any nasty invading ideas or should I just put tons of troops at my boarders?=)
 
Ah, I see, I see...Humm, so if I give them gold over turn, will that stop 'em from getting any nasty invading ideas or should I just put tons of troops at my boarders?=)

Giving them gold per turn in a deal or as a gift makes them less likely to attack, but doesn't stop them. I've had the AI sign a ROP, give ME a lump sum of gold, and attack on the next turn. I'm realizing more and more that VMXA is right, be wary of ROP.

Keeping a decent military force at your border makes them less likely to attack and you less unhappy when they do. Remember, the AI is an opportunist. If you would attack yourself in his position, he probably will too. The reverse doesn't always hold, though - I've had some crazy DOWs when they had no chance against me.
 
Hm, alright. Thanks for all the help. I believe I can manage the sneaky A.I now =)
 
Sometimes it doesn't matter what you're giving the AI. In my last game, I'd discovered Sumeria dominating her continent, fully capable of conquering the last two civs on it completely. So, I gifted Carthage and Persia technology to make them equal to Sumeria, gave them resources (iron, horses, saltpeter) to use those techs, AND gave them gold per turn. (I'd conquered my own continent, so I could afford to be generous. :lol: ) Meanwhile, I landed stacks of infantry and cavalry at various points and started gutting the Sumerian from within. The three of us won: Sumeria was reduced to a fifth of her empire.

No sooner had I fortified my troops after the peace than did Carthage begin attacking me. On the turn before, I was still supplying them with resources, gold, and luxuries free of charge.
 
AI are always the enemy. Simple but true. And yes peace means nothing to them. ROP in CCM by Civinator is cool in that after 20 turns they don't ask to renew it. When you see them coming you can cancel. Show some force and order them out. Works for me.
 
Dont sign ROP or MPP, or even trade your Map away if you can help it. The AI has a distinct habit of signing MPPs then going to war then signing peace asap.
 
i agree on rops and mpps but why wouldn´t i give the ai a useless map which the ai already knows but still is willing to give money, techs or their own map for it, all of that has real value ot me?

templar_x
 
Keeping a decent military force at your border makes them less likely to attack and you less unhappy when they do. Remember, the AI is an opportunist. If you would attack yourself in his position, he probably will too. The reverse doesn't always hold, though - I've had some crazy DOWs when they had no chance against me.

The AI also doesn't realize when you are just a few turns away from being a superpower, one time carthage decided to attack me, ottomans, when i had just gotten military tradition. It kind of worked out like ww2 in europe, they took about 7 cities early, but not the right gains, and could not match me in production. in about 6 turns i had taken my cities back and had about 45 siphai (8.3.3) on their border. :lol:
 
I've had a Gracious ally invade my territory, so yes, expect backstabbing.
 
I go with Moosezilla, the AI is always your enemy. Assume that you will be attacked when it is in the AI interest, regardless of what treaties or deals you might have going. I sign no treaties, and do not give the AI anything.
 
"You need to get close first, before you can stab someone in the back" Cannot remember where I got that from, but that is true for any enemy.

"Keep your friends close, but your enemies even closer"
 
I'm very wary of RoPs and MPPs. Occasionally, you can use an MPP to engineer a war between AI civs, but I do not sign them, as a general rule. I've been stabbed in the back, DOW'd by civs that had no chance against me, seen the AI make peace (& break an alliance) before 20 turns more times than I care to count. . .

I have to disagree slightly with timerover51 where he says "do not give the AI anything." I say:
-give Education to the AIs that build the GLib & Temple of Artemis;
- give Metallurgy to the one that builds the Great Wall or the SoZ;
- or better yet, sell it to them. :D

I get a real kick out of it when the AI completes one the Wonders above and then gets no use out of it. In one of my games a few months ago, I got to Education before the GLib was finished. On the turn that the Greeks finished it, I sold them Education. . .
 
I have to disagree slightly with timerover51 where he says "do not give the AI anything." I say:
-give Education to the AIs that build the GLib & Temple of Artemis;
- give Metallurgy to the one that builds the Great Wall or the SoZ;
- or better yet, sell it to them. :D

I get a real kick out of it when the AI completes one the Wonders above and then gets no use out of it. In one of my games a few months ago, I got to Education before the GLib was finished. On the turn that the Greeks finished it, I sold them Education. . .

But the only way you will get those techs ahead of time is if you are playing on a level below monarch. :rolleyes:
 
If I remember the game I mentioned, with the GLib and the Greeks, it was actually Emperor, but it was an archipelago map, which slowed the AI down considerably. As for Metallurgy and the GWall, there's a long period between Metallurgy and Replaceable parts. I would much rather face an AI with cannons than one with the Great Wall. The only one that you need to have the tech "ahead of time" for is with Education and the GLib. As for the rest of them, even if you don't get the techs before the Wonder is completed, you shorten the useful life of the Wonder.
 
i do remember one time when the AI finally built a wonder, they researched the tech like 2 turns later. :lol:
 
Right of passage is usually ok but I agree you should usually avoid Mutual Protection Pacts. When I agreed to them they usually only caused me trouble. Real world leaders have suffered from this as well as virtural ones.
 
Right of passage is usually ok but I agree you should usually avoid Mutual Protection Pacts. When I agreed to them they usually only caused me trouble. Real world leaders have suffered from this as well as virtural ones.

I agree that MPP's will usually cause you trouble. Remember, the AI is quite willing to get into a war, you're roped in, and then sign peace the next turn.

I have to disagree with Right of Passage. I've had ROP's where I was way ahead in military, they send a warrior deep into my territory on my rails, and then ROP-rape a central city. I got it back, but a lot of my buildings were destroyed, as well as population lost. If you're going to sign an ROP, I'd recommend a garrison of one good defensive unit in every city. If you don't have an ROP, you don't need to garrison your central cities.

It seems the AI-AI relations aren't harmed by that, but they hate you forever if you do it to anybody. I think there's a conspiracy there, the human is the enemy.:mad:

That's why I've come to the conclusion the AI is my enemy and don't worry if he hasn't given me trouble yet - he would if he could.
 
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