raystuttgart
Civ4Col Modder
Hi guys,
I have a very old concept that I currently call "Peddlers".
Basically adapting the "simple gold generating" Trade Routes of Civ4BTS.
Meaning the Unit does not carry actual goods. (And there is also no beaming of goods.)
It simple travels between 2 cities and whenever it arrives at a city it will generate a bit of Gold.
Edit:
Concept has been adjusted and simplified.
Due to suggestion of using existing Oxcart.
General Concept:
Basically that is it.
Impacts:
It would offer a bit more incentive to stay peaceful with your European neighbours.
Maybe you might even start building Roads to their settlements to make trading easier.
With Buccanners you might even start hunting Peddlers of other Nations not travelling to your own cities.
I have a very old concept that I currently call "Peddlers".
Basically adapting the "simple gold generating" Trade Routes of Civ4BTS.
Meaning the Unit does not carry actual goods. (And there is also no beaming of goods.)
It simple travels between 2 cities and whenever it arrives at a city it will generate a bit of Gold.
Edit:
Concept has been adjusted and simplified.
Due to suggestion of using existing Oxcart.
General Concept:
- The Unit used for Peddling will be the "Oxcart", thus buildable in your Cities. (So it will have 2 functions: Smallest size transport and "Peddling.)
- Oxcarts are not actively Player controlled when "Peddling". (They do it fully automated similar to "Whaling".)
- A "Peddler's Route" can only be started in one of your own Cities. (The button "Go Peddling" is not visible otherwise.)
- Conditions for a City being a valid "Peddling City" (as a start / end destination of a peddling route): Market exist, min City size 10, ...
- When wanting to start Peddling you just click Button "Go Peddling" on the Oxcart and it will then justs asks: "Where should I go for trading to Mylord?".
- You can then select other European Cities that fulfill the same conditions and are also on the same continent and are at peace with you.
- Travelling between 2 of your own cities is possible as well, but generates much less gold.
- Once you select its destination, it will travel between its origin and destination back and forth.
- Every time it arrives at the destination or origin it will generate a bit of gold for the owner and also for the owner of the destination city.
(So you have an incentive to let other Player's Peddlers travelling to your cities live or even protect them.)
- The distance, attitude of the other player and size of both cities added will influence gold amount.
- Once the City the Peddler is travelling to is not a valid destination anymore, it will stop "Peddling" and ask for a new destination.
- If you are not happy anymore with the route the Oxcart is travelling you can click it again, cancel its command and give it a new destination to trade with.
- You can never send 2 of your own Peddlers to the same destination City. (So no exploit like "I send all my Peddlers to the same most lucrative City".)
- Robbing / killing a Peddler of another Nation will give minimal gold but it is not worth it compared to the gold it generates when trading in your city.
(e.g. with a Buccaneer, which has hidden Nationality and can attack without declaring war)
- UI (Mouse-Over Peddler) will show origin and destination city of the Peddler (also for other players) and the expected amount of Gold (only for yourself)
- I would have an XML setting in GlobalDefinesAlt.xml that could completely deactivate it. (All other XML balancing for the feature will also be in that file.)
Basically that is it.

Impacts:
It would offer a bit more incentive to stay peaceful with your European neighbours.
Maybe you might even start building Roads to their settlements to make trading easier.
With Buccanners you might even start hunting Peddlers of other Nations not travelling to your own cities.
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