Petition against a 1 unit per tile rule.

elisk

Mongol Warlord
Joined
Dec 26, 2008
Messages
64
Might as well start now, just in case. A 1 unit per tile rule would not be good. Lets just show that this is not something we support, to preempt the possibility.
 
Quoth myself:

As far as I've seen this is mere speculation at this point, based merely on the evidence of the few screenshots we have at the moment.

IIRC, the first screens of Civ4 didn't show any stacking either, since the idea was merely to show off the graphics.
 
Oh I totally agree. I don't expect it to be included. But just in case...
 
The 1 unit per tile rule could work if it were a 1 army per tile rule. In this instance, maybe several units can be combined to make up an army. I believe someone had already pointed out that some of the unit graphics show different numbers of individual units (one archer unit shows 6 archers while another shows 10) in a screenshot, but i could be wrong.

I dont think a 1 unit per tile rule would work, but there definitely could be a maximum unit per tile that is able to be increased with technology, great generals, terrain type, supply lines (please!) etc.
 
Yes. I agree. Especially with the supply lines. That would be interesting. But a strict 1 unit rule would be limiting.
 
Shouldn't we wait and see what Firaxis has planned before we start petitioning?
 
Haven't we already seen a developer quoted as saying there will be one combat unit per hex? And until we play the darned thing, can't we just let them get on with designing the game and see what they come up with. If we are so enamored of the existing system, then by all means, keep playing the games we already have. But if the developers want to innovate and they can manage to pull it off, why stop what may in the end turn out to be a very, very good thing?
 
Until you play the game, you don't know what it would be like... so this seems pointless to me.
 
I'll sign your petition banning the one unit per tile rule if you sign mine to make them add wonders back into the game. :goodjob:
 
Why be against 1 unit per tile? i really like the idea to have some limitation of your army that you can sustain on 1 tile , the current system is really flawed and not realistic at all.
 
Im tottlay against one unit per one tile I at some point liked sod`s with them you could easily conquer someone but now lets just hope it just a rumors and there wont be any one unit per one tile.
 
I like the idea. It'll make the military aspect of CiV much more interesting to me... SoDs are one of my least liked aspects of the series.
 
Why be against 1 unit per tile? i really like the idea to have some limitation of your army that you can sustain on 1 tile , the current system is really flawed and not realistic at all.

I can think a reason, if the one unit per tile means that a rival civilization with open borders with you can block your movement by placing their units in your territory. It would be very annoying, if for example you could not move your worker (if workers are still used for that purpose) to improve some tile with special resource, because there is some unit blocking your way.

Or consider a situation, where you at war with some other civilization and you would need to move reinforcements to the front, but you are not able to because another peaceful civilization has some units in the way. If you could not start war with the other civilization as well (perhaps the two enemies would be too much to handle at the same time or there would be some other reason) you just had to watch powerless, when you loose the battle at the front.
 
I can think a reason, if the one unit per tile means that a rival civilization with open borders with you can block your movement by placing their units in your territory. It would be very annoying, if for example you could not move your worker (if workers are still used for that purpose) to improve some tile with special resource, because there is some unit blocking your way.

Or consider a situation, where you at war with some other civilization and you would need to move reinforcements to the front, but you are not able to because another peaceful civilization has some units in the way. If you could not start war with the other civilization as well (perhaps the two enemies would be too much to handle at the same time or there would be some other reason) you just had to watch powerless, when you loose the battle at the front.

In most games of this type, movement through non-hostile units is allowed. I think if that were a problem, it'd be caught early in playtesting.
 
In most games of this type, movement through non-hostile units is allowed. I think if that were a problem, it'd be caught early in playtesting.

I hope you are right. It really annoyed me, when indians blocked my movement in the first Colonization game.
 
Preempt? If the game is scheduled to be out in the fall then it's been in development for years, and this has been decided for years. Even if it wasn't, I'd love to play a new game. Civ 4 isn't going anywhere, just ask the people how still play civ 3. So there's no reason to demand the new civ not change from the old civ.
 
while I don't think they will actually do a 1 unit per tile, what's the point?
I mean if they are correct in saying that their will be more room for modding(and we all know how good the Civ4 modding is) then it will be easy to mod, all the features that have been requested can just be added later by us.
No need to wait for firaxis that's what I say ;)
 
They have 1 military unit per hex, we should wait and see because they may have done good balancing and our fears are for naught
 
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