Sullla said:
Creating separate tech trees for each civ would be extraordinarily difficult, not to mention a balancing nightmare (can't you see people wanting to play ____ civ, which has the "best" tech tree?)
Perhaps I wasn't clear in my previous posts, but I think I already brought up the fact that having variable tech trees could negatively affect gameplay. My Bushido vs. Chivalry idea was a direct one for one substitution that would otherwise leave the tech tree untouched. But, perhaps my posts were unclear/confusing.
Sullla said:
Different artwork is a good idea in theory, but it leaves the problem of 1) distinguishing the same unit where different artwork is used (this would almost certainly lead to much confusion),
Again, I think I brought up this point. If there were some sort of system (e.g. all Swordsmen have X, wheras all MDI have Y), then the confusion could be avoid. Without a system, I agree, it'd be a mess.
Sullla said:
and more importantly 2) limitation on human resources. So we're supposed to get something like 80 units in Civ4, right? And they all have to be rendered in 3D, since the game apparently no longer uses fixed camera angles. And you guys want multiple versions of EACH unit, differed by skin tone and equipment for different culture groups?
I think I was clear that I realized that this would require a significant increase in the manpower strain on Firaxis. Likely, we wouldn't get it until an expansion if then.
Sullla said:
Look, it's not going to happen. The extremely minor rewards don't come close to the time investment it would take to create this. Suggesting stuff for Civ4 is all well and good, but we have to try and stay realistic.
Realism is overrated.
Seriously, I'm sure Firaxis can come up with a great game that we'll all love. This conjecture is just part of the fun of anticipation.
Bolshevik said:
I know this is stupid and probably off-topic, but to the Euro-centricism argument (the pro-Euro-centricism argument, that is): I'm not a scholar or anything, but it seems like Europe was pretty much a 'barbarian' region for most of history, with the exception of Rome (an off-shoot of Egyptian culture, as you stated).
Rome, an offshoot of Eqyptian culture? That's a bold claim. Please support or withdraw it.
Yes, there was a period in Europe's history where barbarian invasion set their society backwards by centuries. However, most scholars have abandoned the term "Dark Ages" for that period because it inaccurately glosses over a lot of what was happening in that period.
You say you're not a scholar. You might want to research what you're talking about more before making these kind of radical claims.
Bolshevik said:
It wasn't until European imperialism really took off that Europe was of any signifigance to other regions of the world (once again, barring Rome and Greece). And when Europe did have an impact, it was almost entirely the result of imperialism... Granted they were being invaded mostly, I don't think the foriegn countries were any less important.
I feel like you are underestimating the impact of European imperialism. The imperialistic periods lasted for several centuries and touched on nearly every other part of the world. Why is that not impressive?
Also, I dislike the word "important". Important in terms of influential? It's hard to argue that any other region was as influential on world politics as Europe was. Important in terms of worth? How then do you measure worth? By longevity, by cultural achievement, by wonder building, by influence? To argue this point, we need to be more specific about what axis we are measuring importance on.
Bolshevik said:
Asia and the Mid-East seem to me to be the most important regions of the planet for the following reasons: they pretty much started civilization, lasted for much longer than the important nations of Europe, and sculpted the basis of most European culture.
More very bold claims, especially that these regions "sculpted the basis of most European culture." Please support or withdraw. I'm not arguing that they didn't interact with and influence Europe in some ways, but you've gone far beyond that.
Also, Longevity is impressive and a mark of distinction, but it doesn't necessarily mean "better". Garfield has been in the newspapers a long time, but I can point to far better comics. The United States is a relative newcomer to the world stage, yet no one can deny that it is influential.
Bolshevik said:
Monogolia, China, Sumeria, Japan, Egypt, Persia, the Huns, et cetera, all had a very powerful impact on world history and the course of human progression, not to mention European development. I mean, for the majority of recorded history, everything North of Rome was barbarian land (granted the Romans had a bit of a superiority complex, illiterate farmers are still not reason for not representing other, much more important civilizations).
Really? Japan had a powerful impact on world history AND on European development. Please support or withdraw. I definitely think Japan is a worthy civ to be in the game, but now your claims are getting ridiculous.
Also, you're North of Rome comment shows a remarkable lack of knowledge about the area. Yes, it wouldn't truly be influential on a global scale until the rise of imperialism, but that alone is incredibly impressive.
I'm not trying to argue the othe civilizations in the Middle East, Asia, etc. weren't important or influential or worthy to be included. Far from it. That's ridiculous and overly Euro-centric. But let's not go to the other extreme and say that Europe had no influence or development of its own. I think I've shown, in my previous posts, exactly how influential Europe was.
Bolshevik said:
By the way (and this may start another argument... If so, I appologize in advance), communism isn't a government, and I've always seen that as one of the biggest flaws in civ 3. WAY too general with governing systems... Considering that economics weren't even considered, but moreso thrown in with governing systems. I know it's off-topic, and I know it was used in that context 'cause it's used in that context in-game, but I just can't keep my mouth shut about civ 3's socio-economic options (or lack thereof). SMAC's system was much better, in my opinion...
I don't think governments in civ are restricted to politics. Look at the inclusion of Feudalism, which differs from a Monarchy mainly in socio-economic ways. Or the difference of Republic and Democracy, which have a very thin line between them in terms of politics.
I would imagine, with the various Civics options, that we will see more of what you are looking for in terms of variation based on multiple Socio/Political/Economic axis.
Bolshevik said:
To the confusion part, I doubt that would be too terribly confusing (unless you were fairly ignorant and exceptionally lazy... In the latter case, I don't see why you'd be playing this game anyway). I mean, if worse comes to worse, just click on the freakin' unit to see what it is... Unless you have Alzheimer's (sp?) disease, I don't see how you could forget something that doesn't seem to complicated in the first place (if he's carrying a spear, he's most likely a spearman... If it's something as 'drastic' as completely different equipment and look, like I said, click on the friggin' unit for its stats!).
I think you're underestimating the tremendous amount of variation that would involved in making every unit civ specific. Without an underlying system, the possibilities would be too dizzying for the average person to keep straight in their head. It's easy to tell spearmen and pikemen apart now, because there's only two graphics with color variations between the civs. With customization by civ, you jump to 32 graphics to keep track of. Even with only culture customization, that's 10(5 culture groups?) units to keep track of in place of two.
Clicking on the unit for stats isn't a great solution either. If you force the player to click too much, it'll interrupt the flow of the gameplay and become quite annoying.