Petra on Floodplains and Dead Spies

Zezima

Warlord
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So I was screwing around after winning a domination game as Netherlands today and I noticed something strange in one of the cities I captured from the Inca. He had nuked his capital once I had taken control of it and while clearing the fallout I noticed one of the previous floodplains tiles was no longer categorized as such; it became a simple Desert, River tile. I probably would have never taken notice to this if it wasn't for the fact that I was the Dutch, since it wouldn't let me put a polder on the tile.

Spoiler :
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Initially, I didn't think too much of it but then I started wondering how Petra would react to this. Luckily, I had my Petra city standing by with a single floodplains tile in range. So I launched a nuke at my own unsuspecting population and repaired the tile. Not only did the floodplains tile become a desert river tile, but the bonus from Petra was applied to it as well.

Spoiler :
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I've never read of this happening and a quick search didn't bring anything up, so I figured I would share this little nugget of info. It's a pretty interesting way to get some extra yields in your Petra city, albeit a little extreme. :lol:

As a bonus, this brings me to my final find. After eliminating the Inca from the game I saw that one of my spies was unable to rig the elections in one of my allied CSes. I hovered over the notification expecting to see that Russia was behind it, but nope.

Spoiler :
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Seems that one of the Inca's spies was continuing to do Pachacuti's handiwork long after his demise. :crazyeye:
 
.... how is Kamehameha present in the first picture? the city on the right island at the top, it's diffrent colour than the rest of the cities on the map o.O
 
.... how is Kamehameha present in the first picture? the city on the right island at the top, it's diffrent colour than the rest of the cities on the map o.O

Russia had captured his capital some couple hundred turns earlier. I liberated his capital when taking it from Russia so that I could take hers (and her many wonders) without actually triggering the domination victory.
 
That's correct, also if you raze a city that's built onto floodplains, the hex will be desert because the act of settling an city on floodplains will turn the hex into desert as well.
 
As we're on the topic of changing terrain, does anyone remember the effect of "global warming," last seen in Civilization II? Why is that?
 
Ungh, prolonged AI nuclear war and the whole world was fcked, your cities shrinked back to size 10 in a handful of turns, because 1/3 of the map was downgraded one step... Good ol' Civ2 days...

Global warming was in CIV too iirc, it was just less severe and struck only 1 tile at a time. But maybe it was just that Thomas War mod added it

It was left out in CiV because it was a very unintuitive mechanic and too random for a lot of players
 
and while clearing the fallout I noticed one of the previous floodplains tiles was no longer categorized as such

Each tile can only have one feature - forest, ice, etc. Flood plains are a feature, as is fallout. So the fallout from the nuke replaced the floodplains and then you cleared the fallout, leaving no feature on the tile.

You can also nuke "crop-circles" into continent wide forests if you get really bored!
 
Each tile can only have one feature - forest, ice, etc. Flood plains are a feature, as is fallout. So the fallout from the nuke replaced the floodplains and then you cleared the fallout, leaving no feature on the tile.

You can also nuke "crop-circles" into continent wide forests if you get really bored!

Very interesting, I never knew that floodplains was categorized as a feature. Made sense to me that the nukes would clear forests, but didn't expect the same with floodplains.

Wait, you mentioned ice. Can fallout replace ice?
 
Wait, you mentioned ice. Can fallout replace ice?

No, as fallout is never placed on a water tile, and (unless modded) ice is always on a water tile. Which unfortunately means you can't nuke passages to ice-locked cities :(
 
As we're on the topic of changing terrain, does anyone remember the effect of "global warming," last seen in Civilization II? Why is that?

I think the reason they took it out is it's becoming more apparent that the whole "global warming" theory is a fiasco. Having it in the game would be like having a rule in the game where your ship fell off the world if it went to the edge. Silly old ideas must be discarded.
 
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