Is it still worth going after the CS Slingshot, now with the Great Prophet Becoming Obsolete because they see Mansonry as of higher Religiuous Value?
How about the Oracle Slingshot is Researching Maths Taking you too Long?
I'm gonna slove all your CS problem unless you already know how to do them yourselves.
First off the CS Oracle Slingshot,
If it's taking you too long to research Maths and Codes of law on lower levels before you complete the Oracle Compared to the AI (Although with blakes improvement the AI is generally slow at Rushing wonders) Once you get Writing Chop and/or Whip a Library in your Food surplus City and Assign 2 Scientist Specialist and once you pop a GS in 17 turns (9 turns if your Philosophical) Lightbulb maths, you should get Maths and Codes around the Same time and use the Oracle to Slingshot to CS.
Whether you's rather use your GS on an Academy instead of the CS slingshot is up to you, decide which oppotunity cost is greater.
The Philo & CS combination Slingshot
This Strategy Uses Great People to Lightbulb CS
First while your researching you're way to the Priesthood to pick up the Oracle, once you get "Writing" Whip/Chop a Library in your food surplus city and assign the Specialist for a GS, use the Oracle slingshot to Codes of Laws, once you've completed Researching Maths, use the GS to lightbulb Philosophy.
If you need to use the whip, Use it quickly if your not Spritiual because your gonna Switch to Caste system and Pacifism.
Assign as many Scientist specialist in your food city as you can without straving it, remember to grow your food surplus city to it's happiness cap.
Once you GS is born, use it to build an Academy in your Best Research City because your gonna reaserch the following tech the hard (normal) way.
Currency, Metal Casting, Monarchy, and possibly Codes of Law
if you decide to use the Philosophy slinsghot via the drama route (unlikely but it could happen)
While your Research/Trading for those Techs, Switch those Scientist Specialist in your food surplus City for Merchant Specialist.
Depending on how many Specialist you assign you should pop a GM before you finish researching those techs in the above Sentence.
The number of Special you can assign is dependant on difficulty level, the Charismatic trait and early Happiness Resources, if you have gold, lvory, Gems and/or Sliver that you can hook up then you can assign more Specialst, if you decide to make your capital your temporary GP city then you then you get another +1 happiness from your palace.
3 Merchants = 18GPP 300/18 = 17 turns
4 Merchants = 24GPP 300/24 = 13 turns
Once you've researched the techs aboveuse your GM to Lighbulb CS
Note: when you have Merchant's assigned they give you 3 gold per specialist therefore they will cover some of your maintainance cost therefore you can move your research slider up to research those Following techs faster.
Obviously you'd get the GM faster if you were using Philosopical leader.
3 Merchants = 27GPP 300/27 = 12 turns
4 Mercahnts = 36GPP 300/36 = 9 turns
If your NOT going for early maces using a Philosophical leader then you should consider using your 1st GM to Lightbulb Currency, Metal Casting or Monarchy becuase your second GM isn't far away form being Poped
3 Merchants = 18GPP 400/27 = 15turns
4 Merchants = 36GPP 400/36 = 12turns.
Once you got CS, Switch to Bureaucracy and Slavery (or switch out of Caste System) and it's up to you wether of not you want to switch out of Pacifism.
To Find out the following Techs the GM will lightbulb in it's order check out this thread http://forums.civfanatics.com/showthread.php?t=140952
Early Maces???
Basically the Same but may take a few turns longer. Personally I'll tell you ONLY USE THIS STRATEGY WITH PHILOSOPHICAL LEADERS, USE A NON-PHILOSOPHICAL LEADER AT YOUR OWN RISK. you'll get the Maces WAY faster with Philosophical.
OK ONWARDS....
Use the Oracle Slingshot for Metal Casting, Chop/Whip a Forge with 7 Turns of completing the Oracle or eses you'll get a GP instead of a GE. Assign an Engineer Specialist in one of your cities (any city that has enough food to assign 1 Specialist) and within 17 turns you should get a Ge to lighbulkb Machinery. This is a very good tactic when your up agaisnt the ROmans, you can counter their Prats with Crossbowmen.
Within those 17 turns make sure you build a Library in your food surplus city and assign those Scientist Specialist to pop GS as your 2nd great perosn. The Most Optimal Time to assign the Specialis is 10 turns after the Engineer is assigned (when the Engineer City has 60GPP towards a GE)
To get CS following the Steps Above using the Philo and CS Combination Slighshots.
Here's an Example of me Doing the CS Slingshot using a GM. This is Prince Level in the new Warlords Patch and I'm using the leader Asoka, I've lighbulbed CS in 150AD and Switched to Bureaucracy by 200AD


How about the Oracle Slingshot is Researching Maths Taking you too Long?
I'm gonna slove all your CS problem unless you already know how to do them yourselves.
First off the CS Oracle Slingshot,
If it's taking you too long to research Maths and Codes of law on lower levels before you complete the Oracle Compared to the AI (Although with blakes improvement the AI is generally slow at Rushing wonders) Once you get Writing Chop and/or Whip a Library in your Food surplus City and Assign 2 Scientist Specialist and once you pop a GS in 17 turns (9 turns if your Philosophical) Lightbulb maths, you should get Maths and Codes around the Same time and use the Oracle to Slingshot to CS.
Whether you's rather use your GS on an Academy instead of the CS slingshot is up to you, decide which oppotunity cost is greater.
The Philo & CS combination Slingshot
This Strategy Uses Great People to Lightbulb CS
First while your researching you're way to the Priesthood to pick up the Oracle, once you get "Writing" Whip/Chop a Library in your food surplus city and assign the Specialist for a GS, use the Oracle slingshot to Codes of Laws, once you've completed Researching Maths, use the GS to lightbulb Philosophy.
If you need to use the whip, Use it quickly if your not Spritiual because your gonna Switch to Caste system and Pacifism.
Assign as many Scientist specialist in your food city as you can without straving it, remember to grow your food surplus city to it's happiness cap.
Once you GS is born, use it to build an Academy in your Best Research City because your gonna reaserch the following tech the hard (normal) way.
Currency, Metal Casting, Monarchy, and possibly Codes of Law
if you decide to use the Philosophy slinsghot via the drama route (unlikely but it could happen)
While your Research/Trading for those Techs, Switch those Scientist Specialist in your food surplus City for Merchant Specialist.
Depending on how many Specialist you assign you should pop a GM before you finish researching those techs in the above Sentence.
The number of Special you can assign is dependant on difficulty level, the Charismatic trait and early Happiness Resources, if you have gold, lvory, Gems and/or Sliver that you can hook up then you can assign more Specialst, if you decide to make your capital your temporary GP city then you then you get another +1 happiness from your palace.
3 Merchants = 18GPP 300/18 = 17 turns
4 Merchants = 24GPP 300/24 = 13 turns
Once you've researched the techs aboveuse your GM to Lighbulb CS
Note: when you have Merchant's assigned they give you 3 gold per specialist therefore they will cover some of your maintainance cost therefore you can move your research slider up to research those Following techs faster.
Obviously you'd get the GM faster if you were using Philosopical leader.
3 Merchants = 27GPP 300/27 = 12 turns
4 Mercahnts = 36GPP 300/36 = 9 turns
If your NOT going for early maces using a Philosophical leader then you should consider using your 1st GM to Lightbulb Currency, Metal Casting or Monarchy becuase your second GM isn't far away form being Poped
3 Merchants = 18GPP 400/27 = 15turns
4 Merchants = 36GPP 400/36 = 12turns.
Once you got CS, Switch to Bureaucracy and Slavery (or switch out of Caste System) and it's up to you wether of not you want to switch out of Pacifism.
To Find out the following Techs the GM will lightbulb in it's order check out this thread http://forums.civfanatics.com/showthread.php?t=140952
Early Maces???
Basically the Same but may take a few turns longer. Personally I'll tell you ONLY USE THIS STRATEGY WITH PHILOSOPHICAL LEADERS, USE A NON-PHILOSOPHICAL LEADER AT YOUR OWN RISK. you'll get the Maces WAY faster with Philosophical.
OK ONWARDS....
Use the Oracle Slingshot for Metal Casting, Chop/Whip a Forge with 7 Turns of completing the Oracle or eses you'll get a GP instead of a GE. Assign an Engineer Specialist in one of your cities (any city that has enough food to assign 1 Specialist) and within 17 turns you should get a Ge to lighbulkb Machinery. This is a very good tactic when your up agaisnt the ROmans, you can counter their Prats with Crossbowmen.
Within those 17 turns make sure you build a Library in your food surplus city and assign those Scientist Specialist to pop GS as your 2nd great perosn. The Most Optimal Time to assign the Specialis is 10 turns after the Engineer is assigned (when the Engineer City has 60GPP towards a GE)
To get CS following the Steps Above using the Philo and CS Combination Slighshots.
Here's an Example of me Doing the CS Slingshot using a GM. This is Prince Level in the new Warlords Patch and I'm using the leader Asoka, I've lighbulbed CS in 150AD and Switched to Bureaucracy by 200AD

