al_thor
Prince
The AI loves to pillage, and that's okay, as I do a fair amount of it myself, especially if I don't plan on capturing the area (why pillage and THEN capture and have to rebuild?)
But, I have a serious problem with the pillaging action, and I'm sure that this has been mentioned before, but.....It should take longer than 1 turn to pillage an improvement. It takes what - like 8 or 10 turns to build a plantation? Pillaged in one turn. Even a simple road - takes 4 turns to build, one turn to pillage.
I propose a change to Pillaging. The time that it takes to pillage should be longer. I don't know if it should be something like one-half the turns as it takes to build (so 2 turns to pillage road, 4 or 5 for plantation). I suppose that the 'stack pillage' could still be used (2 units pillaging a road could do it in one turn, etc).
One other thing about pillaging. It seems that a unit can still pillage AFTER using all of it's movement points. What's up with that? That just makes it even worse.
Yes, I know that things like a Town take multiple turns to pillage, and that's great (can you imagine if the AI could pillage your towns COMPLETELY in just ONE turn? There would be some irate people!!). I'm asking for this same kind of thing for ALL improvements.
What does everyone else think?
But, I have a serious problem with the pillaging action, and I'm sure that this has been mentioned before, but.....It should take longer than 1 turn to pillage an improvement. It takes what - like 8 or 10 turns to build a plantation? Pillaged in one turn. Even a simple road - takes 4 turns to build, one turn to pillage.
I propose a change to Pillaging. The time that it takes to pillage should be longer. I don't know if it should be something like one-half the turns as it takes to build (so 2 turns to pillage road, 4 or 5 for plantation). I suppose that the 'stack pillage' could still be used (2 units pillaging a road could do it in one turn, etc).
One other thing about pillaging. It seems that a unit can still pillage AFTER using all of it's movement points. What's up with that? That just makes it even worse.
Yes, I know that things like a Town take multiple turns to pillage, and that's great (can you imagine if the AI could pillage your towns COMPLETELY in just ONE turn? There would be some irate people!!). I'm asking for this same kind of thing for ALL improvements.
What does everyone else think?