Pirates and their Prizes

arkham4269

Court Writer - Orbis Mod
Joined
Mar 7, 2007
Messages
1,337
Location
Vancouver, WA
As I mentioned on the Bug thread, I find it odd that the AI seems to crank out naval units even when it is counter-productive. I think this may be a problem in other mods as I've noticed it in the Rise of Mankind mod.

One thing I'd like to see (and I'm not 100% sure if this is the way to ask) is something from the old Rise and Rule mod and is prize ships. When a pirate took a ship, you'd get a prize ship. You could use it as a weaker/slower galleon or you could bring it back to a port and scrap it for a big boost in hammers.

I found this was A) very historically accurate as many a Frigate commander with a Letter of Marque would turn down promotion to a larger ship because they made more money from prize ships and B) help speed construction in those small island cities that don't grow quickly.

Personally I don't think "Good" civilizations should be able to build pirates. However, I think you could build a type of "Merchantman" that would be tougher than a galleon but cheaper than a frigate. It would come with the promotion (which I can't think of the name at the moment) so that it would have the chance to go rogue and become a pirate since many a 'legal' pirate went full pirate after a official war ended.
 
well i like the idea but it would make more sence for the ship to be turned into gold, prize ships were sold and the profits divided up by the crew
 
I'll probably add a spell that lets you a ship on a tile with a pirates cove/port/harbor. The ship might have a chance to turn barbarian though.

I'm removing the Privateer and Pirate Ship units, making them promotions instead. The "Letters of Marque" promotion make the ship always hostile (and lets you cast a spell to remove the promotion) instead of Hidden nationality. Piracy gives HN and (when xienwolf or someone adds the ability to promotions) gold from combat. I'm letting anyone get the piracy promotion through a spell (costing some gold) only available on pirates coves/ports/harbors, but if you aren't Lanun the ship will probably turn barb (random chance)
 
As I mentioned on the Bug thread, I find it odd that the AI seems to crank out naval units even when it is counter-productive. I think this may be a problem in other mods as I've noticed it in the Rise of Mankind mod.

One thing I'd like to see (and I'm not 100% sure if this is the way to ask) is something from the old Rise and Rule mod and is prize ships. When a pirate took a ship, you'd get a prize ship. You could use it as a weaker/slower galleon or you could bring it back to a port and scrap it for a big boost in hammers.

I found this was A) very historically accurate as many a Frigate commander with a Letter of Marque would turn down promotion to a larger ship because they made more money from prize ships and B) help speed construction in those small island cities that don't grow quickly.

Personally I don't think "Good" civilizations should be able to build pirates. However, I think you could build a type of "Merchantman" that would be tougher than a galleon but cheaper than a frigate. It would come with the promotion (which I can't think of the name at the moment) so that it would have the chance to go rogue and become a pirate since many a 'legal' pirate went full pirate after a official war ended.

while i personally would love some form of actual piracy in the game, when similar things were brought up before, it was stated that it would infringe on the lanun civilization, their boarding parties and their ability to get gold from captured ships would be detracted from.

maybe things have changed. but that is atleast where they stood.
 
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