Started off by cruising around our cities. Turns out Spiral Minaret & Versailles need Divine Right to be active.
Anyway, traded Sci Meth to Saladin for Constitution, 130g & world map.
Since we're switching to SP, decided to open borders with Saladin, only later realizing he is in Mercantilism.

Also trade him Cows for Furs to help with our

.
Kick off the GA as agreed, made the switch to Representation, Nationhood & SP. Expenses went from 761gpt to 493!
I'm having Paris pump out Berserkers full time to stockpile a bunch because we're not going to be able to train any more amphibious troops unless we tech to Marines. That said, the very last tech we could possibly need will be Assembly Line. Amphibious CR2, C2(+) Infantry are going to spank anything that's not a Machine Gun.
I send our lone Caravel to scout for Saladin's navy. The city where his navy is docked is going to be our first target when we declare war on him again.
Captured Alexandria, Elephantine & Thebes. Razed Akhetaten, Byblos & Heliopolis. Thebes had to be evacuated after the first capture because Hatty had 6 Knights on the island. They were all killed when they garrisoned the city after retaking it.
Physics comes in, we nab the free GS. I decide to stop at this point. A few things need to be discussed.
First, the status of the war: Hatty is down to two cities to the NW of our home islands. She's willing to capitulate, and is almost certainly willing to cough up Music or Divine Right or even both for peace. I'm not sure which tech(s) because I didn't want to lock us into a peace treaty without checking with the team. WW is slowing us down a bit, but we can press on to wipe out Egypt if we want. I'm not sure if Hatty would capitulate to Saladin, but it's distinct possibility. I'd just as soon press on to capture the last two Egyptian cities.
Second, Saladin will trade Replaceable Parts, Music & 25g for Communism. We need RP for Artillery & Communism isn't a military tech, so I think that's a reasonable trade.
Third, after the war against Egypt wraps up, one way or another, we need to decide whom to attack next. We're good to go right now to take out Fred, but we need some more ships to deal with likely incursions from Saladin's Frigates if we decide to go after him.
Speaking of military, we have 28 Grens active, with about 5 Berserks ready to upgrade to Grens and Paris pumping out more Berserks before they become obsolete. GG is OTW to Paris, I vote for another GMI, but a military academy's a good choice too.
GS will bulb Biology, a tech of minimal value for our purposes. Not sure what to do with him. I think Mecca should build the Globe, but at this point, there's not many turns left to get good return on a GP farm. Mecca would make a splendid drafting station, though.
Our Caravel couldn't find any naval stack in Arabia. It seems Saladin's navy is all at sea right now. Our three Privateers in Japan were being chased by an Arabian Frigate. Privateers from Egypt should head to Germany to blockade, as Saladin's Frigates can't enter German territory. Kremlin in 8 in Nidaros, although I wonder now if we'll even need it. It looks like we'll have the game won not long after stopping research if we take out Saladin first.
And finally, some info screens:
We've racked up quite the kill-loss ratio.
WW is starting to put a pinch on our GNP, but notice how badly Saladin is doing since we took his top three cities. Fred is actually doing not too shabby for himself in the GNP department. Our numbers are inflated from the GA.
Our production is far outclassing everyone else's, even before the GA.
So, some decisions to make and then more

for the next player.
Finally, here is what's left of once-proud Egypt: