Pirates!

Alrighty then, I'll post my report either tomorrow night or Saturday morning, if that's okay.
 
Started off by cruising around our cities. Turns out Spiral Minaret & Versailles need Divine Right to be active. :sad:

Anyway, traded Sci Meth to Saladin for Constitution, 130g & world map.

Since we're switching to SP, decided to open borders with Saladin, only later realizing he is in Mercantilism. :blush: Also trade him Cows for Furs to help with our :mad:.

Kick off the GA as agreed, made the switch to Representation, Nationhood & SP. Expenses went from 761gpt to 493! :thumbsup:

I'm having Paris pump out Berserkers full time to stockpile a bunch because we're not going to be able to train any more amphibious troops unless we tech to Marines. That said, the very last tech we could possibly need will be Assembly Line. Amphibious CR2, C2(+) Infantry are going to spank anything that's not a Machine Gun.

I send our lone Caravel to scout for Saladin's navy. The city where his navy is docked is going to be our first target when we declare war on him again.

Captured Alexandria, Elephantine & Thebes. Razed Akhetaten, Byblos & Heliopolis. Thebes had to be evacuated after the first capture because Hatty had 6 Knights on the island. They were all killed when they garrisoned the city after retaking it.

evacuateThebes0000.jpg


Physics comes in, we nab the free GS. I decide to stop at this point. A few things need to be discussed.

First, the status of the war: Hatty is down to two cities to the NW of our home islands. She's willing to capitulate, and is almost certainly willing to cough up Music or Divine Right or even both for peace. I'm not sure which tech(s) because I didn't want to lock us into a peace treaty without checking with the team. WW is slowing us down a bit, but we can press on to wipe out Egypt if we want. I'm not sure if Hatty would capitulate to Saladin, but it's distinct possibility. I'd just as soon press on to capture the last two Egyptian cities.

Second, Saladin will trade Replaceable Parts, Music & 25g for Communism. We need RP for Artillery & Communism isn't a military tech, so I think that's a reasonable trade.

Third, after the war against Egypt wraps up, one way or another, we need to decide whom to attack next. We're good to go right now to take out Fred, but we need some more ships to deal with likely incursions from Saladin's Frigates if we decide to go after him.

Speaking of military, we have 28 Grens active, with about 5 Berserks ready to upgrade to Grens and Paris pumping out more Berserks before they become obsolete. GG is OTW to Paris, I vote for another GMI, but a military academy's a good choice too.

GS will bulb Biology, a tech of minimal value for our purposes. Not sure what to do with him. I think Mecca should build the Globe, but at this point, there's not many turns left to get good return on a GP farm. Mecca would make a splendid drafting station, though.

Our Caravel couldn't find any naval stack in Arabia. It seems Saladin's navy is all at sea right now. Our three Privateers in Japan were being chased by an Arabian Frigate. Privateers from Egypt should head to Germany to blockade, as Saladin's Frigates can't enter German territory. Kremlin in 8 in Nidaros, although I wonder now if we'll even need it. It looks like we'll have the game won not long after stopping research if we take out Saladin first.

And finally, some info screens:

We've racked up quite the kill-loss ratio. :thumbsup:

kills0000.jpg


losses0000.jpg


WW is starting to put a pinch on our GNP, but notice how badly Saladin is doing since we took his top three cities. Fred is actually doing not too shabby for himself in the GNP department. Our numbers are inflated from the GA.

GNP0000.jpg


Our production is far outclassing everyone else's, even before the GA.

mfggoods0000.jpg


So, some decisions to make and then more :hammer: for the next player. :king:

Finally, here is what's left of once-proud Egypt:

egypt0000.jpg
 
Got it. Nice set MT.

I'm not sure either what to do with the scientist. I guess we could settle him in Nidaros, otherwise save him and maybe get lucky with a 3rd GA later? :shrug:

As for tech, I think we should head towards combustion right now. I like the trade for RP with Sal so that will get us closer. We can't match all of Saladin's frigates right now, so we will need to tech to destroyers to take him out properly. Plus, transports will make troop movement easier.

Lastly, I'm not sure what to do with Hatty. I'd like to just finish her off, but I'm very worried she's going to capitulate to Sal or Fred soon. Our ships are 3 turns from her final cities, so were looking at at least 5 turns before she's gone.

After Hatty, I think we should build up for Saladin, rather than chase Freddy; Wait until we tech combustion and industrialism, then sweep across the map.

I'll wait for some team input before playing.
 
Just want to add that I think I already built a military academy in Paris, so the GG should be an instructor. I agree on getting destroyers pronto, trading for techs when needed. Hatty's techs are not critical, so I'm inclined to just press on and take her last cities. If she capitulates to someone else, it just means means that we will come back later. Can't look at the save now, so I don't have any opinion on Fred or Saladin for the next hit; I trust your judgment.
 
Well, you guys already know my views on what techs we need to finish the game up ASAP, so I won't :deadhorse:. Our Ships of the Line should have no problem killing off Frigates, we just need some more SotL. Anyway, the game is all but won. It's only a question of when. I'm cool with whatever the team is comfortable doing.
 
Craps. It's Friday evening here in the states and I don't forsee being able to play my set in the next 24 hrs. Any chance someone wants to swap with me so that I can pick it up towards the end of the weekend?
 
Sorry guys, I had no Internet access in the past few days so I couldn't report.

I think the game is more or less won by now, so we can't do much wrong. But my view of the current situation:
-I think we should let Hatty capitulate as we won't have much use of the two extra cities and they are IMO not worth the 5 turns of WW. Also we could use the extra :) from having a vassal
-We need some more ships before we go after Saladin, I think our grens could go get some extra xp. at Fred's untill we are ready.
-We should check out how long it will take for another 2 GP to pop. If the 3th GA is possible we should keep the GS for it, otherwise I'd just build an academy somewhere.
-Another military instructor in Paris sounds like a good idea.


Also with Physics we can now bild airships. I have very limited experience with them, but might we somehow use them against Saladins navy?
 
Airships are sometimes useful to knock 10% off a tough defender, making it much easier to kill him with other troops, but I don't think airships will be that useful on this map. You can only have 4 in each city, and their range is quite limited, meaning that they can't keep up. Better to spend the hammers on SotL or destroyers instead.
 
Sorry guys. I completey forgot I was up in this game - I had a very busy weekend. Unfortunately, finals are coming up and I just won't have time to get to this until the end of the week, at the earliest.

Please skip me.
 
Sorry guys, my computer is acting up and keep crashing after a turn or two. It is very frustrating indeed, and I will need a skip. Perhaps there are simply too many units for my poor laptop to handle.
 
still anyone interested in playing on?

I've been thinking of playing this out on my own if folks are dropping out to see how quickly the game could be won. Looks like we can safely claim victory regardless.
 
I've been thinking of playing this out on my own if folks are dropping out to see how quickly the game could be won. Looks like we can safely claim victory regardless.

I've been thinking about the same thing. Maybe just everyone who's still playing can play it out so we can compare the results?
 
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