Arius
Chieftain
For my modpack I have made a Tower unit, that is supposed to be placeable.
The way I have done it so far, is to give the unit paradrop-ability (range is set to 5), and two-square sight range. It has an attack factor of 0 (it's not supposed to attack anything) and high defense and hit point values. It has a movement factor of 1, or else I couldn't paradrop it. Remember, you are supposed to be able to BUILD and PLACE these towers.
Now, the original bit is that it is a SEA unit, with the trireme flag. This means that you can paradrop the Tower, but when it is placed, it is immobile (since sea units can't move to a land square). This actually works very well indeed. I got the idea from SLeague btw (was it Kobayashi?).
Now, the problems are:
A) Only coastal cities can build the Tower, as it is a naval unit. This is kind of illogical. Still, most of the cities are coastal cities anyway. The only way around this is to make it a land unit, but then there's the paradrop vs movement problem again...
B) If the tower is placed on a square that borders water, the Tower can move into the water, but not back onto the shore. This means the Tower can be trapped in lakes etc. (If the tower slips into the sea, it can slowly make its way back to a coastal city, and then paradrop again.)
C) In its first turn, the Tower can sail into the sea, instead of paradropping. It can't cross oceans, as it has the trireme (dis-)ability (and only 1 move point), but it can drift along the coast. This is not a big problem, but it is not ideal either. To make this look better I have edited the graphic so that it appears the tower is placed on a small island. (But since when could islands move?)
None of the above mentioned problems are big issues, and I can live with them all. The way I see it, this is a better solution than having a Tower that can move along the battlefield (land unit with 1 move point), and it is closer to what I want than having a 0-movement unit that is trapped within the city. Those options are ok, but give a different type of unit IMO.
So, the question is, how do you make a PLACEABLE (by the player) Tower unit, that is immobile once placed, but which is not a sea unit? How do you make a land unit with 0 movement able to paradrop?
Arius
[This message has been edited by Arius (edited April 02, 2001).]
The way I have done it so far, is to give the unit paradrop-ability (range is set to 5), and two-square sight range. It has an attack factor of 0 (it's not supposed to attack anything) and high defense and hit point values. It has a movement factor of 1, or else I couldn't paradrop it. Remember, you are supposed to be able to BUILD and PLACE these towers.
Now, the original bit is that it is a SEA unit, with the trireme flag. This means that you can paradrop the Tower, but when it is placed, it is immobile (since sea units can't move to a land square). This actually works very well indeed. I got the idea from SLeague btw (was it Kobayashi?).
Now, the problems are:
A) Only coastal cities can build the Tower, as it is a naval unit. This is kind of illogical. Still, most of the cities are coastal cities anyway. The only way around this is to make it a land unit, but then there's the paradrop vs movement problem again...
B) If the tower is placed on a square that borders water, the Tower can move into the water, but not back onto the shore. This means the Tower can be trapped in lakes etc. (If the tower slips into the sea, it can slowly make its way back to a coastal city, and then paradrop again.)
C) In its first turn, the Tower can sail into the sea, instead of paradropping. It can't cross oceans, as it has the trireme (dis-)ability (and only 1 move point), but it can drift along the coast. This is not a big problem, but it is not ideal either. To make this look better I have edited the graphic so that it appears the tower is placed on a small island. (But since when could islands move?)
None of the above mentioned problems are big issues, and I can live with them all. The way I see it, this is a better solution than having a Tower that can move along the battlefield (land unit with 1 move point), and it is closer to what I want than having a 0-movement unit that is trapped within the city. Those options are ok, but give a different type of unit IMO.
So, the question is, how do you make a PLACEABLE (by the player) Tower unit, that is immobile once placed, but which is not a sea unit? How do you make a land unit with 0 movement able to paradrop?
Arius
[This message has been edited by Arius (edited April 02, 2001).]