Placement of 2nd Spanish City

blastoidstalker

The Geographer
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Feb 27, 2006
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Though we have not actualy seen it yet. I think Spanish placed a city on the easternmost dye. This can be discerned through the new Spanish borders. Nobody has mentioned this so i wanted to put a place out there to discuss the implications of this as it is very close to our borders.


1) Does It change are plans or timing of a future war with Spain
2) Is it a city we would want to keep or not?
 

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Based on the cow being within their borders, the city is located W of the dyes.
This means it does not have a defensive bonus due to tiles, as long as we don't cross the river.
Also, the borders have already expanded, but that is not a big surprise.

Edit: fixed direction to W.
 
You are right. It is 1 west of dyes. I am happy to see that the copper is not in their borders it actualy is out of the next border pop as well. They would need to put another city down there to get it.
 
With this information, I suggest we move in and "guard" copper site(-s) until Alphabet is researched. If they are about to hook up copper, we strike, but not before, this gives us a chance to trade for techs right away before we declare war after alphabet.

Cynical as it sounds, I would like Spain to develop some land before we plunder, raid etc, as well as securing the available techs in trades before we act.

One Horsearcher may guard the Copper site, the other HA may kill barbarians around New Giruvegan to secure that city's development until we decide to strike Spain.

Striking turns 31-35 makes more sense in that regard.
 
We are assuming that they do not have a third city that we can't see through the fog. It is unlikely and we are pretty sure she does not have BW as she has not adopted slavery. Howver it will more than likely be her next tech and next city. We must assume this for our warplans sake. I suggest we strike sooner rather that later. If she gains copper and adopts slavery we may have to push the war back and lose our early advantage.
 
I would say observing the copper site before we strike is the best bet to get those tech trades, I would urge to wait that long. This should be a good security guarantee for having the early advantage.
 
I must say that a horse archer securing the copper is a good idea and overlooked it in your original post. So I agree with Prov.
 
If that is the policy, I think we should play next session till Alphabet is decided on (killing barbarians and watching Spanish Copper site until then), and then end the game.

I think the session will be quite static, as all we got to do is to sit and wait for all the technology trade options to appear, and then go to the forums to discuss the various trades as well how to begin the Spanish War (Sorry NZL, but there will be barbarians to kill in the meantime, we just need tech trades).

Watching copper is a guarantee enough that our horse archers will reign supreme.
 
No problem, the more static, the less screenshots my lazy ass has to make :p
 
I guess you will see another city build (location chosen by KWP, unless he wants to plant the city during his own session), a few Barbarian skirmishes with horseman archers, events must be screenshotted though (make decisions on the spot there), and major changes in the demographics as well, plus barbarian battle situations and key Spanish developments. Remember that the information you get will be for the forums.

Yet, there will be some land to discover as well on the Spanish side.
 
I will provide plenty of screenshots don't worry ;)
I was being a bit Ironic in post #9
 
Yeah, 30 turns would be the best shot (if we go for Alphabet) for the next session.

We just need a few contingencies as well as points that will end the session.

War is declared by Spain or Babylon
Another Civilization is met (come by boat)
Major event calling for a joint decision with real options (not minor events, or options we cannot afford)
Spanish try to connect Bronze site with worker
Alphabet is researched (terminating session, as we now got a huge number of trade options).
 
Watching the copper is a great idea.

30 turns is a bit much for a play session, isn't it? It took me hours to do the ~22 or so turns I did in the last session, especially now that we need more screenshots every 5 turns (at least 8).

But anyway, back to the subject. This city looks like a raze-and-replace to me. We want one in the dye port location suggested for the Faith city.
 
I agree that at this time 30 turns seems long. 20 would seem more in line.
Our cities will expand and as we get more commerece then we should get alphabewt a little quicker
 
Apparently we can get Alphabet done in a minimum of 23 turns (not counting any extra coin earned by pop growth). This seems an acceptable length to me.
 
I think we run along with the 23 turn plan presented by NZL, and go along with it, and try to fit all the builds we can in that duration.
 
I'm strongly opposed to running that long, or at least to going hell-bent on running that long. We really need to stop when interesting things happen, and take a pause for RP and discussions. And the sessions should be much closer together, the 7 day wait is an eternity in which we get 2-3 days of next to no activity.
 
You can use the available days to work on some platforms for the longer haul, since there is always something to be done, roleplay as well.
 
The big thing to remember in BTS with regards to keeping or raizing is that there is a random event that can occur when cities or razied that is negative to the one doing the raizing. (Something like Partisians). The receiver has the choice of having them appear near the raized town or (half that) near his capital.
 
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