Kobazco
Chieftain
- Joined
- Mar 6, 2016
- Messages
- 55
Once again I've got an issue regarding mountains. This time, it regards placing an unique neighborhood on any type of mountain, but I can't get it to work sadly. Here is the code I have so far for testing purposes.
Code:
<GameInfo>
<Types>
<Row Type="DISTRICT_EBBOT" Kind="KIND_DISTRICT"/>
</Types>
<DistrictReplaces>
<Row CivUniqueDistrictType="DISTRICT_EBBOT" ReplacesDistrictType="DISTRICT_NEIGHBORHOOD"/>
</DistrictReplaces>
<Districts>
<Row DistrictType="DISTRICT_EBBOT" Name="LOC_DISTRICT_EBBOT_NAME" Description="LOC_DISTRICT_EBBOT_DESCRIPTION" PrereqCivic="CIVIC_DEFENSIVE_TACTICS" PlunderType="PLUNDER_GOLD" PlunderAmount="50" AdvisorType="ADVISOR_GENERIC" Cost="60" CostProgressionModel="COST_PROGRESSION_GAME_PROGRESS" CostProgressionParam1="1000" RequiresPlacement="true" RequiresPopulation="false" OnePerCity="false" Aqueduct="false" NoAdjacentCity="false" InternalOnly="false" ZOC="true" CaptureRemovesBuildings="false" CaptureRemovesCityDefenses="false" MilitaryDomain="NO_DOMAIN" Housing="4" CityStrengthModifier="2" TraitType="TRAIT_CIVILIZATION_DISTRICT_EBBOT"/>
</Districts>
<District_Adjacencies>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="Hills_Faith1"/>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="Hills_Faith2"/>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="Hills_Faith3"/>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="Hills_Faith4"/>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="Hills_Faith5"/>
</District_Adjacencies>
<District_Adjacencies>
<Row DistrictType="DISTRICT_EBBOT" YieldChangeId="District_Gold"/>
</District_Adjacencies>
<District_ValidTerrains>
<Row DistrictType="DISTRICT_EBBOT" TerrainType="TERRAIN_GRASS_MOUNTAIN"/>
<Row DistrictType="DISTRICT_EBBOT" TerrainType="TERRAIN_PLAINS_MOUNTAIN"/>
<Row DistrictType="DISTRICT_EBBOT" TerrainType="TERRAIN_TUNDRA_MOUNTAIN"/>
<Row DistrictType="DISTRICT_EBBOT" TerrainType="TERRAIN_SNOW_MOUNTAIN"/>
<Row DistrictType="DISTRICT_EBBOT" TerrainType="TERRAIN_DESERT_MOUNTAIN"/>
</District_ValidTerrains>
<District_GreatPersonPoints>
<Row DistrictType="DISTRICT_EBBOT" GreatPersonClassType="GREAT_PERSON_CLASS_SCIENTIST" PointsPerTurn="2"/>
</District_GreatPersonPoints>
<District_TradeRouteYields>
<Row DistrictType="DISTRICT_EBBOT" YieldType="YIELD_FOOD" YieldChangeAsOrigin="0" YieldChangeAsDomesticDestination="1" YieldChangeAsInternationalDestination="1"/>
</District_TradeRouteYields>
<District_CitizenYieldChanges>
<Row DistrictType="DISTRICT_EBBOT" YieldType="YIELD_CULTURE" YieldChange="1"/>
<Row DistrictType="DISTRICT_EBBOT" YieldType="YIELD_GOLD" YieldChange="1"/>
</District_CitizenYieldChanges>
<Adjacency_YieldChanges>
<Row ID="Hills_Faith1" Description="LOC_DISTRICT_Hills_FAITH1" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_GRASS_HILLS"/>
<Row ID="Hills_Faith2" Description="LOC_DISTRICT_Hills_FAITH2" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_PLAINS_HILLS"/>
<Row ID="Hills_Faith3" Description="LOC_DISTRICT_Hills_FAITH3" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_DESERT_HILLS"/>
<Row ID="Hills_Faith4" Description="LOC_DISTRICT_Hills_FAITH4" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_TUNDRA_HILLS"/>
<Row ID="Hills_Faith5" Description="LOC_DISTRICT_Hills_FAITH5" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentTerrain="TERRAIN_SNOW_HILLS"/>
</Adjacency_YieldChanges>
</GameInfo>