Cyc
Looking for the door...
Do you support the proposed plan stated in this informational post and would you make the changes needed to facilitate the plan?
Plan A
I've put together a plan for Military Production that will give us a good idea of how long this build up should take. I made this plan with the assumption that we would connect the Saltpeter immediately if not sooner. I based our border defense on the Musketman. I've based the offensive force as Knights.
By using 28% of our cities for strictly Military Production, we will (if we use the cities listed below...) dedicate 52% of our shields to the cause. At the end of 32 turns we will have 17 Muskets and 24 Knights.
First thing we have to do is make these changes during pre-turn:
Leningrado to Barracks
Nara to Barracks
Valhalla to Barracks
Tlaxcala to Knights
Octavinium to Knights
Tokyo to Temple (not part of the plan, just common sense.)
Then let everything run its present course, completing what is queued up. As the cities listed below complete their current task, switch them to the following queue:
Bremershaven--->musket, musket, musket, musket, musket,
.............................musket, knight, knight
Kyoto-------------->musket, musket, knight
Naerva------------> " " "
The Burrows-----> " " "
Kells---------------> " " "
Valhalla-----------> " " "
Bavaria-----------> " " "
Kuhkaff------------>knight, knight, knight
Nara----------------> " " "
Tlaxcala------------> " " "
Octavinium--------> " " "
New Falcon's N.--> " " "
Morgana-----------> " " "
We have 16 border towns. This plan will give us a musket in each of those and one to send with the front troops in the attack. This is with no upgrades, so the approximate 2600g we earn during this time would not be affected. But we must re-connect the Saltpeter immediately.
20 turns would be enough for a city with 6 shields to build a Colosseum. In 32 turns you could build a Temple in the same city. These 32 turns, again, would give us 17 Musketmen and 24 Knights. This should be enough power to take pretty much all of America OR begin our attack on Babylon. The quick surgical strike on the two Russian hamlets shouldn't even slow us up or put a dent in our current armor.
As a side note, some of the break points are:
14 turns.........9 muskets, 5 knights
22 turns........17 muskets, 10 knights
32 turns........17 muskets, 24 Knights
__________________
This plan is being polled for eventual enactment. Governors are encouraged to post their opinion of this plan below.
It appears to be too late to use this as a binding poll for the t/c tomorrow, but it it receives a favorable response, maybe the DP can utilize some of the directives if deemed appropriate.
This poll is Informational. It will run until approximately until 1830GMT tomorrow, Saturday, Jan. 4th.
A discussion thread can be found in this thread.
Plan A
I've put together a plan for Military Production that will give us a good idea of how long this build up should take. I made this plan with the assumption that we would connect the Saltpeter immediately if not sooner. I based our border defense on the Musketman. I've based the offensive force as Knights.
By using 28% of our cities for strictly Military Production, we will (if we use the cities listed below...) dedicate 52% of our shields to the cause. At the end of 32 turns we will have 17 Muskets and 24 Knights.
First thing we have to do is make these changes during pre-turn:
Leningrado to Barracks
Nara to Barracks
Valhalla to Barracks
Tlaxcala to Knights
Octavinium to Knights
Tokyo to Temple (not part of the plan, just common sense.)
Then let everything run its present course, completing what is queued up. As the cities listed below complete their current task, switch them to the following queue:
Bremershaven--->musket, musket, musket, musket, musket,
.............................musket, knight, knight
Kyoto-------------->musket, musket, knight
Naerva------------> " " "
The Burrows-----> " " "
Kells---------------> " " "
Valhalla-----------> " " "
Bavaria-----------> " " "
Kuhkaff------------>knight, knight, knight
Nara----------------> " " "
Tlaxcala------------> " " "
Octavinium--------> " " "
New Falcon's N.--> " " "
Morgana-----------> " " "
We have 16 border towns. This plan will give us a musket in each of those and one to send with the front troops in the attack. This is with no upgrades, so the approximate 2600g we earn during this time would not be affected. But we must re-connect the Saltpeter immediately.
20 turns would be enough for a city with 6 shields to build a Colosseum. In 32 turns you could build a Temple in the same city. These 32 turns, again, would give us 17 Musketmen and 24 Knights. This should be enough power to take pretty much all of America OR begin our attack on Babylon. The quick surgical strike on the two Russian hamlets shouldn't even slow us up or put a dent in our current armor.
As a side note, some of the break points are:
14 turns.........9 muskets, 5 knights
22 turns........17 muskets, 10 knights
32 turns........17 muskets, 24 Knights
__________________
This plan is being polled for eventual enactment. Governors are encouraged to post their opinion of this plan below.
It appears to be too late to use this as a binding poll for the t/c tomorrow, but it it receives a favorable response, maybe the DP can utilize some of the directives if deemed appropriate.
This poll is Informational. It will run until approximately until 1830GMT tomorrow, Saturday, Jan. 4th.
A discussion thread can be found in this thread.