The_Reckoning
Prince
Looks good 


How come you cannot build camps or mines?
I don't claim to have the end-all be-all solution, but perhaps the forests and jungles could be toned down to darker greens or browns that are less at odds with the fungal landscape. As things stand right now, Planet is entirely too green.

any sneak peaks?![]()
No, only highlands.![]()
Keep up the good work because I will be back to check on you guys!
so I should clarify what I mean with that.
And regarding the Hatchery, personally I imagine that as fitting image for Yang's society for instance. It fits in the film noir feeling of SMAC. (Though for the record I plan to rename the Hatchery back to Children's Creche.)- the unity supply unit you get in the beginning has to two "upgrade to former"-choices, which seem to be completly identical (I'm not reffring to the aqua-former-upgrade, which is present as well)
- highland tiles seem to be still impassable (likely a relict from the used terrain type from stock Civ4 Rules)
Perhaps you're thinking of the Peak terrain? Anyway, a non-issue. The rolling terrains and the peak plottype as passable terrain will disappear in the next version (so only two elevation levels besides impassable peaks). This was suggested by Rubin who also would prefer a mod closer to SMAC btw. 
While I'm conservative concerning the core story, I'd be willing to change everything regarding the gameplay. In imagining the current contents of Planetfall, I have not thought like this: "SMAC has these technologies and base facilities. Now let's make a civ4 mod making sure those specific objects are all represented in the mod!" Rather my idea was like this: SMAC has this story and these general themes. Now let's try to make some good gameplay according to these general themes and story.
Yes, i agree with others too. Since this mod doesn't have any playable gameplay itself (and as Maniac said, he doesn't know how to make it playable), i don't understand why not to make it as close to SMAC/SMAX as possible as a first step. It makes sense to make something on our own only when we have a core gameplay. Without it, there is no game and mod is unplayable.I think this is the point of contention for people like Powerslave and Pfeffersack though. Alpha Centauri is what it is because of it's gameplay and its story. By saying you have no intent to preserve the gamelplay you're throwing out half the reason to play SMAC. No one can tell you what to do with your mod, but I think most SMAC fans are not going to be on board with the idea of game that just has thematic similarities with Alpha Centauri.
Reason for the two former upgrades is because I'd prefer the Unity Supplies to be able to upgrade to a former without you having Industrial Base. Thus I had to add a new former unit identical to the former, except it didn't require any tech.
Highland tiles being impassable seems weird.Perhaps you're thinking of the Peak terrain? Anyway, a non-issue. The rolling terrains and the peak plottype as passable terrain will disappear in the next version (so only two elevation levels besides impassable peaks). This was suggested by Rubin who also would prefer a mod closer to SMAC btw.
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