donsig
Low level intermediary
zyxy's previous estimate put the completion of the Great Lighthouse at around turn 93 - 23 turns from now. While we are not assured of getting it, I think we should have a plan in place to use it to our best advantage should we build it. By the same turn we should be prepared with a plan of action should someone else build it.
Here's the current status of our cities:
The Admiralty is on a palace prebuild for the Great Lighthouse.
The Chamber is making another worker but will soon switch back to settlers.
The Gulag is now on worker duty.
The Silo is on a granary prebuild for the forbidden palace.
The Treasury is making warriors but will soon start a prebuild for the Sistine Chapel.
The Bayou and The Ways are building ships.
We'll have map making in a couple turns and so our two ship building towns will start on galleys at that time. It looks like we'll have two ready by the time turn 93 rolls around. Assuming we get the GLH, what units should we put on these galleys and where should they go? If we don't get the GLH, then what do we do with the galleys? Finally, What is to be done with The Admiralty after it builds the GLH? If we miss it then we switch to the GLib and maybe slow the spt so we can build the Chapel there? Do we take a shield loss and build the Collossus?
I think it's important that we build an overall strategy around the GLH (or non GLH if we lose it) and tie in our city building plans, etc. For example, if we get the GLH then do we take our time settling the islands or do we rush to try to get them all? If we don't get the GLH do we give up on the islands or push to occupy the two closest to us?
I've still not gotten a complete handle on our world shape. I know all four of the other large islands are equidistant to us but it appears of the five minor islands, two are closer, though I could have this wrong. There may also be even smaller islands along the beta route.
I think we have some good things to discuss here while we wait to see where the torch ends up.
Here's the current status of our cities:
The Admiralty is on a palace prebuild for the Great Lighthouse.
The Chamber is making another worker but will soon switch back to settlers.
The Gulag is now on worker duty.
The Silo is on a granary prebuild for the forbidden palace.
The Treasury is making warriors but will soon start a prebuild for the Sistine Chapel.
The Bayou and The Ways are building ships.
We'll have map making in a couple turns and so our two ship building towns will start on galleys at that time. It looks like we'll have two ready by the time turn 93 rolls around. Assuming we get the GLH, what units should we put on these galleys and where should they go? If we don't get the GLH, then what do we do with the galleys? Finally, What is to be done with The Admiralty after it builds the GLH? If we miss it then we switch to the GLib and maybe slow the spt so we can build the Chapel there? Do we take a shield loss and build the Collossus?
I think it's important that we build an overall strategy around the GLH (or non GLH if we lose it) and tie in our city building plans, etc. For example, if we get the GLH then do we take our time settling the islands or do we rush to try to get them all? If we don't get the GLH do we give up on the islands or push to occupy the two closest to us?
I've still not gotten a complete handle on our world shape. I know all four of the other large islands are equidistant to us but it appears of the five minor islands, two are closer, though I could have this wrong. There may also be even smaller islands along the beta route.
I think we have some good things to discuss here while we wait to see where the torch ends up.