Plans for the war with Rome

I agree to Grants proposal for a temporary Roman peace, but that peace should be used to map all Roman cities with our Keshiks. The keshiks are not that outdated either, as they still can incur good damage on moving and stray Roman units, scouting is another dimension.

I would also urge to upgrade the keshiks with 3 or more promotions to knights.
 
I agree to Grants proposal for a temporary Roman peace, but that peace should be used to map all Roman cities with our Keshiks. The keshiks are not that outdated either, as they still can incur good damage on moving and stray Roman units, scouting is another dimension.

I would also urge to upgrade the keshiks with 3 or more promotions to knights.

Or how about missionaries? Gold from shrine plus the fact that we will keep at least a few of their cities.
 
I would like to reiterate my support to more macemen, with relevant promotions, since knights promotions are not helpful for taking Roman cities. Cover, Shock and City Raider is the way to go.
 
I must confess I had never thought on this war plan: to make peace!

To delay the war (assuming we have the power to battle) is to delay the
whole game.

To divert now production from military to missionary to get intelligence about
any city is unnecessary IMO and so weak.

We have enough intelligence, thanks to the work of one partner (Husch).

Until now only another partner (Provolution) said something about military
units that need be built to reinforce our Army.

And I saw nothing posted about plans of attack (places to attack first,
places to defend, timings, stacks...all that warmongers tricks).

Please, Commanders, arise and take your posts (Or do you want civilians to
pray at temples and shrine to wake up the souls of passed Warriors?).

Best regards,
 
What if we recall all troops heading for the German city of Dortmund and already gather them at the Roman border? I'm quite positive our troops will reach Dortmund too late anyway so we either see Julius Ceasar capturing or razing Dortmund.

The benefit of gathering our troops for a future Roman war is that we can start formation of equal "battlegroups": stacks of units that have the same makeup. In my opinion, each battlegroup should exist of:
  • 6-10 offensive infantry units
  • 2-4 defensive infantry units
  • 2-4 mounted units
  • 4-6 catapults
I prefer the higher numbers, you can better be safe then sorry.

Behind our battlegroups we should keep 4-6 defensive infantry units to guard conquered Roman cities. This means we can continu our march towards Rome without having to wait for new defensive units to arrive.
 
I would like to reiterate my support to more macemen, with relevant promotions, since knights promotions are not helpful for taking Roman cities. Cover, Shock and City Raider is the way to go.

I would also consider some promoted with only city attack promotions, it doesn't make a stronger unit compared with a cover city raider promoted macemen, it should be equally strong as long as it is attacking a city of course. The benefit is that we can promote these city attack macemen to gunpowder units who generally are not able to train in city attack. I believe macemen with those promotions are therefore more valuable for our military in the long term.
 
I totally agree on the city raider plan. This is also the platform I had my election, to build a long term army of expert infantrymen during vassalage. City Raider and City Garrison never age, and they would be sweet throughout the entire game.

So I suggest gear unit production to macemen with city raider and the occasional expert medic. These promotions never age.
 
What if we recall all troops heading for the German city of Dortmund and already gather them at the Roman border? I'm quite positive our troops will reach Dortmund too late anyway so we either see Julius Ceasar capturing or razing Dortmund.

The benefit of gathering our troops for a future Roman war is that we can start formation of equal "battlegroups": stacks of units that have the same makeup. In my opinion, each battlegroup should exist of:
  • 6-10 offensive infantry units
  • 2-4 defensive infantry units
  • 2-4 mounted units
  • 4-6 catapults
I prefer the higher numbers, you can better be safe then sorry.

Behind our battlegroups we should keep 4-6 defensive infantry units to guard conquered Roman cities. This means we can continu our march towards Rome without having to wait for new defensive units to arrive.

I totally agree on battlegroups, but this should have been the responsibility of our warlord, as he said he would do the same thing as I did during the election. Apparently, that was not the case.

I propose the following battlegroups (I think we only need two)

8 macemen with city raider promotions
3 pikemen with Formation promotions
4 catapults with collateral promotions

These should be chained together with a cavalry corps of knights and keshiks.
We need to upgrade 3 promotion keshiks to knights. The cavalry corps would handle any counter-attacks between the two city conqueror army corpses.

I suggest we use the cavalry we already got, but build no more cavalry, and focus on the city conquest army production, as well as the defensive pikemen.
 
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