Crossroads of the World Collection - Carthage

Had an absolute blast on my first Carthage playthrough. I'm going to try and stay with 1 city for the rest of the game too, just because it was so fun. Playing on immortal and so far exploration was no issue, I went Majapahit and kept culture skyhigh by buying tons of Candi Bentar unique buildings throughout my island empire. It's the only time I've ever built just half of unique quarters on purpose. The culture output on small islands is just nuts and there's a tradition that boosts it even more. Another awesome Majapahit tradition card is that +1 culture/production on marine tiles as well.

Back to Carthage, the only issue I had, was not enough gold to go around. They need gold for everything. Playing as Augustus, the culture buildings were too attractive. I couldn't pass them up, so I never had enough gold to buy the cavalry units.

So my advice would be, don't forget to mix in some mining towns if possible. I think that was my issue, all my nearby land was much better suited for food production than mining. More gold would have been more useful for me than food at that point.
 
Science definitely felt rough in my first playthrough - exacerbated by the fact that I got unlucky with IPs and all the scientific ones either got wiped out or were claimed by others.

This makes me wonder if Confucius could be a good leader for Carthage if you need science. Your capital is absolutely super-charged and “forced” into assigning specialists - might as well maximize the science output on them. The default +2 culture is also handy.
 
My initial impression of Carthage is that it's very weak even with Augustus. The unique buildings are really bad investments in towns unless you can get a lot of things going to bring the value of those buildings while reducing their costs. A 6-production Cothon is a good investment in the capital as it costs 120 production. If you ignored its maintenance, you'd break even in 20 turns, which is excellent. In a town, the 6 production becomes 6 gold. When you take away 2 gold from maintenance, you net 4 gold per turn, and it costs 480 gold base to purchase. With Augustus' bonus, the cost comes down to 360 gold with a breakeven period of 90 turns.

Here's my hypothesis on how to get the most out of Carthage. I haven't actually tried out all of the things I outline below.

To make Carthage work, you have to prioritize two things. First, you need to get as many copies of Gold as you can for the +20% purchasing power per copy. Second, you need to befriend some city states. In particular, you want 1 science city state and 2 gold city states. For city state bonuses, you want to select free tech for each suzerainty, +5 trade route length per city state, and +1 to gold buildings per city state.

The science bonus is needed because science per turn is hard to get with Carthage. You should take a free tech whenever you can. Keep in mind the free techs you get this way are often masteries, so you want to leave things like Masonry II and Currency II un-researched in anticipation of future suzerainty even though these directly improve the value of the unique buildings.

Beelining the Carthaginian civics is a bad idea because the unique buildings have terrible value at the start of the game. You want to beeline Code of Laws instead and get three merchants out (get one by unlocking Code of Laws and build one more and get one free). I think you get an economic attribute point for establishing two or three trade routes? There's an early narrative event for Carthage that lets you choose between economic and military attribute points, and so if you start the game with the memento that gives you an economic attribute point, you can unlock two key attributes early on: +2 gold per trade route, +15% purchasing power.

For the other memento, most people's pick seems to be Corona Civica for +1 settlement limit, but because of Carthage's dependence on city states, I think going for a free diplomatic attribute point is perfectly viable as well. I don't know if Carthage gets a diplomatic attribute point for befriending 1 city state, but if they do, you can use that point for +50% toward befriending city states. Otherwise, building Emile Bell is an option, although I think that's a little expensive since it requires Code of Laws II and further delays working on the Carthaginian civics.

Another thing that's key to getting the most out of Carthage is to get the narrative event that gives +1 influence to each settlement. I'm not really sure how this is triggered, but I have a suspicion this has to do with the order in which you unlock the Carthaginian civics. I was testing out beelining Cothon in several games yesterday and I believe I never once got that event.

As Carthage needs to lean heavily into influence generation, I think Machiavelli might actually be a decent pick. Machiavelli's both diplomatic and economic, so you're getting all the attribute points you need with him. +3 additional influence per turn is very useful, and Augustus' bonus of +50% toward town buildings is somewhat offset by getting gold whenever you offer a diplomatic action. But then, you're also missing out the ability buy monuments in towns as Augustus, and before you can (or should) buy the unique buildings in towns, monuments are probably the best investments with the gold you get.
 
How good your starting location is matters so much for Carthage i feel, several of my 'failed' attempts (ie medium amount of legacy path progress) were due to having to deal with lots of hostile IPs or wars, which used up production/gold that would be better spent on building up the city and the towns.
I found focusing on specialists in the city (only improving production rural tiles) and getting lots of city state unique improvements for the towns really helped for keeping up with culture and science, in particular the culture improvement as it provides a food bonus too.
Carthage is absolutely one of my favourite civs now though, I didn't mind playing them five times over one bit. Went into the normans for exploration - partly because with so many farming towns their gold on farms bonus is incredibly powerful, largely to try and secure a GB unlock for modern as I'd heard their requirement was bugged, but even then it didn't unlock properly unfortunately. :(
 
My initial impression of Carthage is that it's very weak even with Augustus. The unique buildings are really bad investments in towns unless you can get a lot of things going to bring the value of those buildings while reducing their costs. A 6-production Cothon is a good investment in the capital as it costs 120 production. If you ignored its maintenance, you'd break even in 20 turns, which is excellent. In a town, the 6 production becomes 6 gold. When you take away 2 gold from maintenance, you net 4 gold per turn, and it costs 480 gold base to purchase. With Augustus' bonus, the cost comes down to 360 gold with a breakeven period of 90 turns.

Here's my hypothesis on how to get the most out of Carthage. I haven't actually tried out all of the things I outline below.

To make Carthage work, you have to prioritize two things. First, you need to get as many copies of Gold as you can for the +20% purchasing power per copy. Second, you need to befriend some city states. In particular, you want 1 science city state and 2 gold city states. For city state bonuses, you want to select free tech for each suzerainty, +5 trade route length per city state, and +1 to gold buildings per city state.

The science bonus is needed because science per turn is hard to get with Carthage. You should take a free tech whenever you can. Keep in mind the free techs you get this way are often masteries, so you want to leave things like Masonry II and Currency II un-researched in anticipation of future suzerainty even though these directly improve the value of the unique buildings.

Beelining the Carthaginian civics is a bad idea because the unique buildings have terrible value at the start of the game. You want to beeline Code of Laws instead and get three merchants out (get one by unlocking Code of Laws and build one more and get one free). I think you get an economic attribute point for establishing two or three trade routes? There's an early narrative event for Carthage that lets you choose between economic and military attribute points, and so if you start the game with the memento that gives you an economic attribute point, you can unlock two key attributes early on: +2 gold per trade route, +15% purchasing power.

For the other memento, most people's pick seems to be Corona Civica for +1 settlement limit, but because of Carthage's dependence on city states, I think going for a free diplomatic attribute point is perfectly viable as well. I don't know if Carthage gets a diplomatic attribute point for befriending 1 city state, but if they do, you can use that point for +50% toward befriending city states. Otherwise, building Emile Bell is an option, although I think that's a little expensive since it requires Code of Laws II and further delays working on the Carthaginian civics.

Another thing that's key to getting the most out of Carthage is to get the narrative event that gives +1 influence to each settlement. I'm not really sure how this is triggered, but I have a suspicion this has to do with the order in which you unlock the Carthaginian civics. I was testing out beelining Cothon in several games yesterday and I believe I never once got that event.

As Carthage needs to lean heavily into influence generation, I think Machiavelli might actually be a decent pick. Machiavelli's both diplomatic and economic, so you're getting all the attribute points you need with him. +3 additional influence per turn is very useful, and Augustus' bonus of +50% toward town buildings is somewhat offset by getting gold whenever you offer a diplomatic action. But then, you're also missing out the ability buy monuments in towns as Augustus, and before you can (or should) buy the unique buildings in towns, monuments are probably the best investments with the gold you get.
I think the essence is less that Carthage itself is weak, and more that—much like its predecessors in the franchise—it's just a civ with a skill ceiling and floor that are both fairly high. It isn't a civ like Persia or Rome that, to a certain degree, plays itself. Above all things though I haven't yet found gold to be an issue, you really just make oodles of it as Carthage.

And for what it's worth, Augustus gets an incredible bonus to amphitheatres that I assume is triggered by building a certain number: a narrative event pops up with the option of getting +2 science on each. There's another option, but it pales in comparison to effectively +2 science per town so much that I've forgotten what it is. I'd like to try out Confucius + Carthage at some point though to see how it rolls. One negative I noticed with Augustus is that, as nice as his production boost is, it doesn't scale per age—so it's neat early on but loses value relatively quickly.
 
Just finished my game with Ibn Battuta, Immortal Carthage to Majapahit to Prussia... Had a blast with Carthage, I thought the codex game was fun, did well at everything... Then the base was nicely set for Majapahit exploration, finished all 4 paths and modern was pretty easy with a turn 92 eco win... the culture win changes worked well, it slowed the pace. I was 12 turns away from world Fair when I finished my world bank, and I was about 15 turns away from science victory. Not a single war throughout the whole game ! Lucky I guess.

I did not find Carthage weak AT ALL. It's fun to play, a little more complicated but rewarding.
 
I never fought with the UU and didn’t slot the gold buying naval card since I only needed the three boats I already had. Without the bugged elements, playing as Carthage felt flavorful and rewarding. Now I just need to bring down my 20 turns to research astronomy somehow…
 
Xerxes' Punic Ports suddenly get quite useful on Turn One of Exploration, let's pile some specialists on them.

Screenshot 2025-03-08 123100.png
 
I just breezed through antiquity with Carthage on Deity as Augustus, completing Science, Cultural, and Economic victory paths without much of an issue. The double settlers mean you get good military points as well, and the double merchants basically guarantees an economic win.

They have a unique civic which gives town halls a space for codexes in trade specialized towns.

A very fun play through! Loved Carthage. My only criticism is that I do think it could have used some unique buildings—the standard tile set looks too Greek/Roman.
 
I just breezed through antiquity with Carthage on Deity as Augustus, completing Science, Cultural, and Economic victory paths without much of an issue. The double settlers mean you get good military points as well, and the double merchants basically guarantees an economic win.

They have a unique civic which gives town halls a space for codexes in trade specialized towns.

A very fun play through! Loved Carthage. My only criticism is that I do think it could have used some unique buildings—the standard tile set looks too Greek/Roman.
I should add that I didn’t build a single ship, which doesn’t seem to fit Carthage thematically. I don’t find a compelling reason to build ships generally in antiquity (continents plus) unless you are being attacked by hostile IPs.
 
Their ships explore very well and shoot into land two tiles deep, they are not that useless.
But it doesn't feel right that any kind of naval legacy gets erased in transition. (The ports stay or even become strong, of course, but they could use a thematic connection to actual ships.)
 
Their ships explore very well and shoot into land two tiles deep, they are not that useless.
But it doesn't feel right that any kind of naval legacy gets erased in transition. (The ports stay or even become strong, of course, but they could use a thematic connection to actual ships.)
I use scouts and their explore ability to spot distant land islands from my shore. It works pretty well, and they pickup the goody huts.
 
I use scouts and their explore ability to spot distant land islands from my shore. It works pretty well, and they pickup the goody huts.
Yeah I wish they would design a civ with a naval unit that would have the explore ability from the scouts. Carthage would have been a great choice for this
 
Finished my Carthage game, staying on 1 city the whole time with no problem on immortal. OCC is back baby! Majapahit & Augustus are the keys that made it all work. Finished as Meiji Japan with Carthage size 82, about 1k science and 1.5k culture at the end. Won economic victory but culture was only 3 turns behind and science about 10 more turns after that. Only Confucius was ahead of me in science the whole game, but not by enough to be scary or anything. I was at war with 3-5 civs for most of the modern era so that slowed me way down, but was super fun too.
 
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