Planting a Forest

XCUBEGAMER

Chieftain
Joined
Oct 27, 2005
Messages
2
Location
South Carolina
Is it just me, or can you not plant a forest like in Civilization III. Sometimes I wish I had not cut down the forest so I could build a windmill and increase production.:confused:
 
You can't plant forests because a) they grow back at a very fast rate as long as you aren't working the tile and it is next to another forest and b) cutting down trees is much more powerful than it was in civ 3. You can easily build a wonder in half the time just by chopping down nearby trees; the game would be broken if you could replant them every time.
 
Early on, I look around a city to see where a lumbermill is going. (I personally prefer grassland/forest of course.) Then chop down the ones in the way of any other improvements.
I try to avoid doing this early as much as possible, and try to encourage growth. I wish there was way for you to do that better though. Like for instance when you discovery ecology, trees in your culture border are 'maintained by your inhabitants making them spread 50% faster.

Also, if you are working a tile but have no improvement on it, will that prevent a tile from becoming a forest?

EDIT: I have noticed the more forests surrounding a tile, the quicker it is to grow a forest. Like cultural pressure I guess.
 
Environmentalism would become overpowered if you didn't normally end up chopping most of the forests in your territory.
 
I just hoped automatic workers didn't kill my trees :(

Even if I have ticked the "don't change improvements" for workers, they still cut all my trees. Forest in grasslands would be very good, when you can't build farm near the town. Only other option is to build it full of cottages, but then you won't get either growth or production.

I would prefer if automatic workers didn't touch any trees. Or at least not on tiles that are worked on.
 
Well, forests aren't improvments, so of course the workers will cut them. Me, I'm a hack n' slasher. Those trees would make for a mighty good palace!
 
I always find myself having a dilemma. Save the forests along the river (because the Lumbermill gives you an extra +1 commerce there) or save the non-river forests so that I can build farms and cottages along the river (to get the river commerce bonus in my "worked" tiles in the early game).

Right now I'm thinking that the latter is much more beneficial, but it doesn't hurt to do some of both, since it's quite a while before your population gets high enough that you really need to work all river tiles (assuming you're lucky enough to have a river going through your city).

Wodan
 
Wodan said:
I always find myself having a dilemma. Save the forests along the river (because the Lumbermill gives you an extra +1 commerce there) or save the non-river forests so that I can build farms and cottages along the river (to get the river commerce bonus in my "worked" tiles in the early game).

Right now I'm thinking that the latter is much more beneficial, but it doesn't hurt to do some of both, since it's quite a while before your population gets high enough that you really need to work all river tiles (assuming you're lucky enough to have a river going through your city).

Wodan

My advice is not to save any of them. The benefit you get culturally and GP-wise of having a massive early building spree fueled by clearing forests outweigh the small benefits you get from saving the trees.
 
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