JFD
Kathigitarkh
I'd like to know what exactly player:GetPlayerBuildingClassYieldChanges(buildingClassID, yieldID) checks. I had thought it would check for any yield changes made by the Trait_BuildingClassYieldChanges table, similar to how GetPolicyBuildingClassYieldChanges registers changes made in the Policy_ equivalent, but testing suggests that this isn't the case - perhaps because it was never hooked up properly (the table is empty in vanilla), or perhaps because it does something completely different.
Any info would be great. Thanks.
Any info would be great. Thanks.