Playground Mod

The Omega said:
1. Just add another difficulty level, but make it more difficultness. Don't ask me for specific stats, I can't get to the editor right now....
2. Good!:D
3. The kid's would be happy because they'd be spending their time playing instead of studying.:)
1. Can't do that. (impossible to add difficulty levels)
3. Well, if you get As effortlessly (like me) you can be happy playing and get good grades! :D
 
Bluemofia said:
1. Can't do that. (impossible to add difficulty levels)
3. Well, if you get As effortlessly (like me) you can be happy playing and get good grades! :D
1. Yes you can... I've done it before....
3. Yes, but I'm refering to the general student population. Besides, if we had F's give no production and make people unhappy, there'd be no point in having them, cause they'd be worthless to build.
 
Adding a difficulty level? Apparantly you can't get rid of it if you don't like it. (not a good idea if we want to change it later.) And will it turn out correctly?

And this be available from the beginning or somethign?
 
Bluemofia said:
Adding a difficulty level? Apparantly you can't get rid of it if you don't like it. (not a good idea if we want to change it later.) And will it turn out correctly?

And this be available from the beginning or somethign?
Well, Rise and Rule added a difficulty level, if I remember correctly.... And if we don't like it, we just have to edit it a bit. Besides, I doubt many people will actually attempt to play it, so it won't matter much.;)

No, not at the beginning, cause the AI will ignore expanding and just build it.... Maybe late 2nd grade?
 
Ok then. Sadistically evil level.

Or 3rd grade where we actually start getting letter grades.
 
The Civ and the government is fine.

For the leader, I usually just stick it in the civ, and the leader gets a blandish description. "S is the king unit for Freak Attack and GWC in Regicide mode"
 
Here:

The Chase

The Chase civilization was a playground faction founded by a kid named Chase, for whom the faction was named. The name also refers to the faction's frequent use of chasing tactics to drive away enemies. The Chase was a group where disenfranchised kids gathered for the sake of mutual protection. However, aside from occasional incursions by aggressive basketball players, The Chase soon found itself without any organized external threats. The group eventually split into two warring factions, primarily out of boredom. This civil war became a mindset within The Chase factions, so that even when the two sides would reunify to combat a common enemy, they would immediately go back to in-fighting as soon as the threat had passed. The civil war continued until The Chase was disbanded in the late 6th grade.

Civil War Complex

The Civil War Complex was a pseudo-government used by The Chase civilization. The neverending civil war within the group became so ingrained in the minds of the group's members that a full-fledged reunification became impossible. Thus, The Chase essentially became two warring factions that still claimed to be a single civilization. The Civil War Complex is characterized by de-centralized government, good unit support, no war weariness, and xenophobia. It is an excellent government for prolonged warfare, but poor for the economy since the civil war makes domestic development rather difficult.
 
Good!

And the new civpedia look:

newcivpediakf0.jpg
 
Ok, I've been doing some reseach on Cavalry, and I've got a name change proposal, plus other naming scheemes:

Heavy Dragoons change name to Cuirassier (basically heavy cavalry, Dragoons are medium cavalry, and Hussars are light cavalry)
Add Hussars (Light Cavalry, thought the AOE hussar was silly with the wings)
Add Lancers (Cavalry with lances)

And Char stuff:

Fire Guard
Godzilla
 
Bluemofia said:
Ok, I've been doing some reseach on Cavalry, and I've got a name change proposal, plus other naming scheemes:

Heavy Dragoons change name to Cuirassier (basically heavy cavalry, Dragoons are medium cavalry, and Hussars are light cavalry)
Add Hussars (Light Cavalry, thought the AOE hussar was silly with the wings)
Add Lancers (Cavalry with lances)

And Char stuff:

Fire Guard
Demolisher Dragon
Okay, those look good, except I was actually thinking about making the Ghidorah unit Char's uber unit. Demolisher dragons a pretty pretty cool name, though....


You'll have to do all the complicated thinking for stats and stuff, cause I've got three math packets, some spanish and science bookwork stuff, and a science project to do, most of which I was supposed to do yesterday, but I was at a CC meet....
 
Ah. Then I'll go look for another unit for Char.

I'm supposed to be busy working on my fifth essay for AP US history, but I'm not because my attention got diverted elsewhere.

So, I'll make up stats later. Just tell me the guidelines on how you made up the stats, and the tech tree placement. (so far I've got the impression that it was randomly placed in a tech that does not give units.)
 
Okay, stat suggestions:

Hussars should be somewhere at the beginning of 3rd grade. Low strength, higher movement. Not sure about lancers.... Maybe some kinda defensive unit.... But Heavy Dragoons (Now called Cuirassiers, I guess) were supposed to be a defensive unit.... You can decide on that.


Fire guard would definitly be some kinda early 3rd grade defensive unit... I mean, it's got guard in it's name! Having not defendingness would just confuse people.
Demolisher dragon: Available at high school. Stats somewhere around 50. Maybe a movement of 2 (Cause it's so big) but ignore all movement cost (Cause it's got wings)


Basically, when I'm making stats, I just try to make the stats according to what the unit's supposed to be (Defensive, offensive, etc.) then change it according to the civ it's in (For example, char units have higher attack but lower defense, Horse units have weaker strength overall but higher movement, FA units are incredibly in attack and movement, but low attack, Senso units pwn everything in every possible way possibly, etc.)
 
Look nice.:)

Now, I said that I wouldn't be doing any unit stats, but I decided that only I should have the honor of doing FA's uber unit. And here it be.


Omegian Infantry (The WWI infantry. Note the trenchcoat.:mischief: I only wish it could be an assualt rifle instead of a normal rifle....)
Tech: High School
Shield Cost: Not sure. Whatever you give the other uber units for cost, make this one a bit more expensive. (That way you can't complain about overpoweredness, cause then I can just use the "It costs alot!" excuse!)
Moves: 5
Attack: 63
Defense: 48
HP Bonus: 5
Bombard Str.: 12
Range: 0
ROF: 5
Requires Support
Zone of Control
Abilities: Foot Unit; Blitz; Amphibious; Starts Golden Age; Lethal Land Bombardment
Stealth Attack Targets: Everything except kings
Available To: Freak Attack
Class: Land
Ignore Movement Cost: Forests, Jungles
AI Strategies: Offense
Flags: All Standard Orders; Load; Airlift; Pillage; Stealth Attack; Capture
 
How's 400 shields for the standard Uber unit sound? (so 450 for the FA Uber unit)
 
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