Playground Mod

Looking at it, Power Armor is better than the Demolisher Dragon in every way possible. So... I'll mess with the stats. When I get to it.

Which is probably going to be at Thanksgiving weekend or something, or maybe winter break. My dad's nagging at me to go study for German, as I'm getting a D in that class. (right now It's a C-. So it's still not good)
 
Bluemofia said:
Looking at it, Power Armor is better than the Demolisher Dragon in every way possible. So... I'll mess with the stats. When I get to it.

Which is probably going to be at Thanksgiving weekend or something, or maybe winter break. My dad's nagging at me to go study for German, as I'm getting a D in that class. (right now It's a C-. So it's still not good)
Bah, those stats are just because Char's a bunch of pansies. It has absolutely nothing to do whatsoever with me being slighlt biased towards GWC.;)
 
:rolleyes:

I made all of the AAVs balanced generally. Each has advantages and disadvantages, one that's for attack, one that's defensive, one that's stealth attack, one that's really really fast, one that's cheap, one that's an artillery weapon, one that's a scout, a basic one, one that's got lots of health, and one that's a teachers. (just you made the assault AAVs waaay overpowered.) Why not the Uber units?

Note to self. Fix Assault AAV issue.
 
Bluemofia said:
:rolleyes:

I made all of the AAVs balanced generally. (just you made the assault AAVs waaay overpowered.) Why not the Uber units?

Note to self. Fix Assault AAV issue.
Just lower the attack to 30, so it and the Reinforced AAV will be exact opposites. And I think you thought up those stats, so don't you be doing none of this complaaaaining ta meh!
 
The Omega said:
Just lower the attack to 30, so it and the Reinforced AAV will be exact opposites. And I think you thought up those stats, so don't you be doing none of this complaaaaining ta meh!
Actually, you made up the stats. I just set what I wanted them to be for. (I still had to remove the blitz off of the Hovering and Laser AAVs.) :p
 
*Bumpish!*

Omega, we need stats for some of the units on page 62, and the rest of the uber units. (just found them as I am now working on the mod a bit.)
 
Paladin
Tech: High School
Cost: 400
Moves: 6
Attack: 54
Defense: 49
HP Bonus: 3
Bombard str.: 7
Range: 0
ROF: 3
Requires Support
Abilities: Blitz
Available to: Horse
Class: Land
AI Strategies: Offense
Flags: All Standard Orders; Load; Airlift; Pillage; Capture
 
Mercenary Legion
Tech: High School
Cost: 420
Moves: 3
Attack: 56
Defense: 55
HP Bonus: 4
Bombard Str.: 11
Range: 0
ROF: 3
Requires Support
Abilities: Foot Unit; Blitz; Amphibious
Available to: UF
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Capture

Rifle Lady
Tech: High School
Cost: 400
Moves: 4
Attack: 51
Defense: 49
HP Bonus: 3
Bombard: 11
Range: 0
ROF: 3
Requires Support
Zone of Control
Abilities: Foot Unit; Blitz
Available to: Girls
Class: Land
Ignore Movement Cost: Forest
AI Strategies: Offense; Defense
Enslave Results in: Boyfriend
Flags: All Standard Orders; Load; Airlift; Pillage; Enslave; Capture

Immortal
Tech: High School
Cost: 420
Moves: 4
Attack: 57
Defense: 53
HP Bonus: 4
Bombard Str.: 10
Range: 0
ROF: 3
Requires Support
Abilities: Foot Unit; Blitz; Amphibious
Available to: Rebs
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Capture

Shock Trooper
Tech: High School
Cost: 450
Move: 4
Attack: 59
Defense: 60
HP Bonus: 6
Bombard Str.: 11
Range: 0
ROF: 4
Requires Support
Abilities: Foot Unit; Blitz; Amphibious
Available to: Boy Union
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Capture
 
The Omega said:
Alien
Tech: Democracy
Shields: 65
Moves: 1
Attack: 7
Defense: 7
Requires Support
Abilities: Foot Unit; Amphibious
Available to: GWC
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Capture

This one has no sounds. And I can't find goods ounds to go with it.
 
Bluemofia said:
This one has no sounds. And I can't find goods ounds to go with it.
Silly Blue, there's no sound in space.

At least, hopefully that's a good enough excuse to keep anyone from complaining long enough for us to beg/plead/blackmail someone into making sounds for it....

Well, better get to those stats....
 
Hussar
Tech: Diplomacy
Shields: 35
Upgrade to: Lancer
Moves: 5
Attack: 7
Defense: 3
Requires Support
Available to: Horse
Class: Land
AI Strategies: Offense
Flags: All Standard Orders; Load; Airlift; Pillage; Upgrade; Capture

Lancer
Tech: Tribal Council
Shields: 50
Moves: 6
Attack: 9
Defense: 5
Requires Support
Available to: Horse
Class: Land
AI Strategies: Offense
Flags: All Standard Orders; Airlift; Pillage; Capture

Fire Guard
Tech: 4rth grade
Shields: 45
Attack: 3
Defense: 8
Bombard: 1
ROF: 1
Range: 0
Requires Support
Abilities: Foot Unit
Available to: Char
Class: Land
AI Strategies: Defense
Flags: All Standard Orders; Airlift; Pillage; Capture

Godzilla
Tech: 5th Grade
Shields: 65
Moves: 2
Attack: 10
Defense: 10
HP Bonus: 1
Bombard: 8
Ramge: 1
ROF: 2
Abilities: Wheeled; Golden Age; Lethal Land and Sea Bombardment
Available to: Char
Class: Land
AI Strategies: Offense; Defense
Flags: All Standard Orders; Airflift; Pillage; Capture
 
I have finally gotten back to work on this. Added everything up to the Chase units (graphics). Now to work on the Uber units!

(note to self, you are on page 62)
 
These still need to be added for Horse. (Stats please)



And this for the Girls. (stats please)
Hussar and Lancer stats are already posted (Look a few posts up;) )

Pistolier
Tech: Advanced Warfare
Shields: 85
Upgrades From: Girl Samuria
Moves: 2
Attack: 17
Defense: 18
HP Bonus: 1
Requires Support
Zone of Control
Bombard Str.: 3
Range: 0
ROF: 1
Resource: Flowers
Abilities: Foot Unit; Blitz; Amphibious
Available to: Girls
Class: Land
AI Strategies: Offense; Defense
Enslave Results in: Boyfriend
Flags: All Standard Orders; Load; Airlift; Pillage; Enslave' Capture

And what about the Death Strike unit things? We still haven't got any ideas for those so farness....
 
Death Strike? Well... What about the standard Death Strike stuff that we've got in so far? (Infantry, Trooper) What do they do?
 
So... Should we just not add it in for now, and when making the cold war scenario, we add it in?
 
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