Yep. It's part of the "mixed" category. There's the Boys, the Girls, the Staff, and the Mixed. Chase and Senso are in the Mixed.
Yeah... But I've added a SW that spawns armies, so maybe the AI would actually use them. They do use armies, just not very well. So I'll probably decrease it's unit holding capacity to 1 or 2, and let the pentagon equivalent increase it to 2 or 3. I'm more of thinking that they upgrade into a unit that is powerful fighter alone, or they can do whatever an army does on its own. The current way its set up is that the leader itself can fight and enslave workers, so there is a benefit to keeping them around instead of using them immediately.
I'm thinking that too. But the way I'm thinking of doing it would make them upgrade at the beginning of the era, and when they upgrade, they would be only slightly more powerful than the standard units of the end of the era. That way they can't single-handedly slaughter hordes of units in the next era.
Another issue is that they would appear on the top of the stack (what I don't want, as they are some sort of general that has their men fight first). The way around this is the use of the "King" flag. But, the use of this flag will cause the player to lose if they lose one of them in a Regicide game. A mass regicide, a player can then lose all of their original king units, as long as they have some of the champions still alive. Which either way, I don't like. This will be a bit harder to implement compared to EFZI because of the mod nature, rather than a scenario nature.