Playground Mod

K, currently the Senso have 4 magic units aside from Chris and his upgrades.

What about the girls? What were they doing all of 6th grade?
 
Bluemofia said:
K, currently the Senso have 4 magic units aside from Chris and his upgrades.

What about the girls? What were they doing all of 6th grade?
Absolutely nothing. The last important thing they did was too surrendure to Freak Attack without fighting in the 5th grade. All through 6th grade, they did nothign at all.
 
So should I give them a magic unit in the rare event that they may manage to survive until then?
 
As in they not getting conqured. They can build 3 different land units that can attack right now. They should be cheap, so they will have a chance to defend themselves. But still, they need more units for it to be balanced.
 
Bluemofia said:
As in they not getting conqured. They can build 3 different land units that can attack right now. They should be cheap, so they will have a chance to defend themselves. But still, they need more units for it to be balanced.
Well, Senso's main strength was how they were able to rectruit older kids, so maybe they should be able to crete a wonder in the 1st age that produces 2nd age units and becomes obsolete in the 2nd age, a wonder in the 2nd age that produces 3rd age units but becomes obsolete in teh 3rd age, etc. As for other units, they'll have mercenary units, but other than that, I don't know....
 
Wait, Senso currently follows the BU tech lines until the 6th grade with the Boy alliance infantry.
 
Bluemofia said:
Wait, Senso currently follows the BU tech lines until the 6th grade with the Boy alliance infantry.
Senso was never part of the Boy Alliance, and was radically different from the BU, so following it's tech tree wouldn't make any sense. Here, 6th grade is in middle school, so Senso was led by a guy from a different elementary school, where it had flourished, so there was no contact between the BU and Senso....
 
Oooh. So Senso should have a completly different units, right?

Hmm, well maybe I should make their units be magic based in the last age, and vheicle based in the first few ages.


You had recess in middle school?
 
Ok, I've gotten an idea. Senso has it's early units as mostly skeletons of all sorts, and then they switch to mages.

Idea for a girl unit.
 
Bluemofia said:
Oooh. So Senso should have a completly different units, right?

Hmm, well maybe I should make their units be magic based in the last age, and vheicle based in the first few ages.


You had recess in middle school?
Sounds good.
No recess, but we were able to go outside after finishign our food at lunch.
 
Excellent. Now the current girl offensive land unit count is 4, excluding the mercenary.

For the skeleton units, I'm mostly using Aaglo's skeletons and the WH2 skeleton person.

Was the middle school the same school, or did you have a new playground to play in?
 
Bluemofia said:
Excellent. Now the current girl offensive land unit count is 4, excluding the mercenary.

For the skeleton units, I'm mostly using Aaglo's skeletons and the WH2 skeleton person.

Was the middle school the same school, or did you have a new playground to play in?
New playground, but let's keep the same map, except for a "The Cold War" scenario, which will have a middle school map.

Man, school's making it practically impossible for me to work on this..... The only plus side is that I can actually communicate with the other people who were in the real thing for ideas. For example, I've found out what Senso's diplomatic music should be: The Oompa Loompa song. :D
 
I've been busy lately too, but I recently downloaded a bunch of tutorials on how to work with the tech tree, and a utility that makes diplomancy text.
 
I've got a question. Should we include a "nuke" unit, such as a big rock? And it will only have small range, (2) and is carried by a (muscle man) so it can be used offensively?

Did Yu-gi-oh or Crazy bones ever become a fad at your school? And when?
 
The Omega said:
Well, Senso's main strength was how they were able to rectruit older kids, so maybe they should be able to crete a wonder in the 1st age that produces 2nd age units and becomes obsolete in the 2nd age, a wonder in the 2nd age that produces 3rd age units but becomes obsolete in teh 3rd age, etc.

I've gotten an idea. Since Senso's earlier units are zombies, skeletons, and undead, I'm giving them the enslave ability, so they can "convince" enemy units to join them.
 
Bluemofia said:
I've got a question. Should we include a "nuke" unit, such as a big rock? And it will only have small range, (2) and is carried by a (muscle man) so it can be used offensively?

Did Yu-gi-oh or Crazy bones ever become a fad at your school? And when?
No rocks. That was against the rules of war. I'm not sure exactly what a nuke would be, though....

Yu-gi-oh kind of became a fad in 6th grade, but it wasn't nearly as big as it is in other places I've visited.
 
Oh. Then we probably won't have nukes in it then. So was Yu-gi-oh big enough to be a tech with a yu-gi-oh card improvement?

Anyways, I've gotten the barbarian units done. It's the M-figure warrior as the Barbarian, and a explorer as a soccer player. Yes, the explorer does have an attack animation, with him poking people with the sword.
 
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