i have recently moved up to emperor difficulty for the huge emperor pangae maps as iv passed monarch which was a challenge but not enough (...)
consequently i moved up to emperor for the settings at which i finished monarch which were Default (non-custom) on pangae maps, epic speed, with random weather and sea levels, one thing i am having trouble with right now is that my rivals swap techs with eachother each every time i catch up with them.
I am compulsively playing the japanese with the same mindset i had on monarch, make a huge empire that reaps benefit from the state property civic (and police state), forbidden palace ,(now very rarely) versailles and a replaced palace untill state property. (i hope you understand i spam courthouses)
need help with:
i do do this:
i refuse to (at the moment):
if you see an obvious flaw or need a litle more info to help discuss please dont hestitate
cheers and kisses to everything and everyone
spiceant forever
consequently i moved up to emperor for the settings at which i finished monarch which were Default (non-custom) on pangae maps, epic speed, with random weather and sea levels, one thing i am having trouble with right now is that my rivals swap techs with eachother each every time i catch up with them.
I am compulsively playing the japanese with the same mindset i had on monarch, make a huge empire that reaps benefit from the state property civic (and police state), forbidden palace ,(now very rarely) versailles and a replaced palace untill state property. (i hope you understand i spam courthouses)
need help with:
- keeping barbarians away from my settlers and citys in a way that doesnt swallow my expansion rate (so i can get a good empire to start with)
- getting the first worker and settler out (rush for bronze to chop-chop?) without stalling my progress to much
- keeping my warrior alive despite the animals
- knowing whats where without scouting there (the equator and the North and Southpoles of the planet, what type of climate rules my area)
- keeping up to date with latest techs
- converting conquered citys to useable and defendable military nests
- fighting multiple wars in the pre-modern era as a huge communist state (mostly having trouble with them sending harassing forces to me which takes the war of atrittion to my own territory)
- foresee which civilizations will declare war on me (and yeah i know the obvious, annoyed/agressive bordering ppl are indeed obvious)
- the details, like sending a worker to exactly the right square so it gets another turn to build usefull... stuff.
i do do this:
- Avoid early wild life and barbarians as much as possible (tough luck against panthers though)
- micromanage my city production to for example get that work boat 1 turn earlier if it is 2 turns away
- chop forests that are just outside my capitols working range
- Avoid the building of wonders (i hope this is obvious)
- Avoid to found a religion (i hate to see rivals declare war on me if i found one and make it a state religion, in addition to not having mystycism)
- Use librarys for the most of research and the research slider untill it becomes unfeasible (i always plan on military struggle and pillaging my research money from that)
- Build mines on plain/hills (and minerals...)
- spend a turn on moving my capitol to plain/hill if it doesnt send usefull tiles out of my capitols range
- retain conquered villages
- research drama for the cultural happyness slider
- use an occasional forest tile to insta build an early obelisk
- limit city growth so amount of happy face = unhappy face
- early on, use rivers as roads to give my workers more stuff to do
- value coastal connections over +2 health from rivers
- value happyness resources over health and will consequently put settlers inside jungles without rivers.
- prefer to build roads between expansion citys before improving their tiles
- build 2 archers/city before moving on to my 4th settler (for the 4th city)
- prefer to stay without superstition untill one surfaces as the strongest and will provide me with enough <pleased> to scare off heathen rivals.
- eliminate that rival that has a last cottage somewhere on a lone island stuffed with defenders.
- sign open borders with everything
- write a review about a game i am currenty playing, as im playing it with pictures and stuff (not story oriented) basicly so i give more thought to what im doing. (stopped playing this review game for a bit to reload my positives, it isnt going extremely well, i need to recover so i can play it on with a fresh mind. otherwise ill tear this game down while i dont have to.)
i refuse to (at the moment):
- Reload a(n auto-)save in unlucky cases or to correct mistakes like letting stuff get on my land while i could have done <something> against it or moving some forces 5 turns before someone declares war on me (which i saw 5 years in the future)
- wait and spam end turn to win by space/diplomatic/time victory
- Reload the game because i dont like where or how i'v started (i dont want to be told to restart the game IF <condition>)
- take advice from someone who hasnt had some kind of succes on a (non-custom non-archipoleg) monarch or above WITHOUT loading a saved game to fix past mistakes (please dont take offense from this)
- play custom games (i dont like to hear "check no tech trading". iv already come up with that grand idea)
- play on maps smaller then huge/pangae random weather/sealevel/shoreline on epic speed
- depend on luck (i prefer to have something that works in the worst case)
if you see an obvious flaw or need a litle more info to help discuss please dont hestitate
cheers and kisses to everything and everyone
spiceant forever
