Thunderbrd
C2C War Dog
Fewer workers required to keep up with demand, thus less to manage and watch over with escorts and you can focus the XP on a smaller number of workers to get higher levels on the ones you have.
- More natural development of terrain, more importance of terrain
- "Realism" (lol, but seriously; it's just as easy to build a mud path on plains as dunes? literal ice? Hills represented real logistical challenges for long distance cargo transport up until/thru middle ages...)
- More visual variety of map (not homogenous spam literally everywhere)
- Less movement means more tactical placement - makes strategic location of cities or routes or forts have more meaning
- Less XP for worker is same for you and for AI- no difference there, doesn't matter
I like that the world starts to look a bit more RL in nature and it makes a difference in war strategy. More of that to come as well with some changes to take place to units.