Chinese American
Hamtastic Knight
Playing with Style: Of Fabrics and Fashion
Rant:
One disappointment with the Civ series is the glaring omission of the invention of clothing and fabrics and their related fields and applications. You walk into any mall, department store, or shopping district, you'll see that most of the stores sell clothes. Clothes and fashion are critical to development of human societies and cultures, yet so undeservedly neglected in this classic game series.
Remedy:
I propose a mod or project to showcase the importance and utility of clothes, fabrics, and fashion. Even stretch that idea to include our human tastes and striving for beauty.
Resolution:
New and modified techs, units, buildings, improvement bonuses, corporation, etc. Also a daring (possibly infeasible) method to alter our civ's appearance, which may also have some effect in diplomatic relations.
Content:
So far I have created or modified these:
Resources:
Cotton - new - luxury - 0/0/1 - Plantation + 0/0/3
Techs:
Fabrics - new - ancient era - starter tech - Plantation yields +1 commerce (due to silk and dyes and new resource cotton)
Fashion - new - renaissance era - prereqs Fabrics and Aesthetics - Plantation yields +2 commerce
Plastic Surgery - new - modern era - prereqs Medicine and Aesthetics - +1 Happiness with Hospital and Broadcast Tower
Units:
Paratrooper - modified - prereqs Flight, Rifling, and Fabrics (instead of Fascism)
Hot Air Balloon - new - prereqs Chemistry and Fabrics - 20 hammers - air unit, only for defense, can recon, range 4 - upgrade to Airship
Buildings:
Shipyard - new - prereqs Sailing and Fabrics - Can only be built in a coastal city - Builds water units +34% faster, Free Navigation I promotion for naval units built in this city - obsoleted by Steel
Corporations:
HSY Designs - new - prereqs Fashion and Mass Media - Great Artist - silk, dyes, cotton (new) - +0.5 Production, +4 Culture per resource
Other Tentative Ideas:
change your civ's style (e.g. European, Asian, etc.)
effect on diplomacy (e.g. same style bonus)
Do you have any comments or other ideas?
Rant:
One disappointment with the Civ series is the glaring omission of the invention of clothing and fabrics and their related fields and applications. You walk into any mall, department store, or shopping district, you'll see that most of the stores sell clothes. Clothes and fashion are critical to development of human societies and cultures, yet so undeservedly neglected in this classic game series.
Remedy:
I propose a mod or project to showcase the importance and utility of clothes, fabrics, and fashion. Even stretch that idea to include our human tastes and striving for beauty.
Resolution:
New and modified techs, units, buildings, improvement bonuses, corporation, etc. Also a daring (possibly infeasible) method to alter our civ's appearance, which may also have some effect in diplomatic relations.
Content:
So far I have created or modified these:
Resources:
Cotton - new - luxury - 0/0/1 - Plantation + 0/0/3
Techs:
Fabrics - new - ancient era - starter tech - Plantation yields +1 commerce (due to silk and dyes and new resource cotton)
Fashion - new - renaissance era - prereqs Fabrics and Aesthetics - Plantation yields +2 commerce
Plastic Surgery - new - modern era - prereqs Medicine and Aesthetics - +1 Happiness with Hospital and Broadcast Tower
Units:
Paratrooper - modified - prereqs Flight, Rifling, and Fabrics (instead of Fascism)
Hot Air Balloon - new - prereqs Chemistry and Fabrics - 20 hammers - air unit, only for defense, can recon, range 4 - upgrade to Airship
Buildings:
Shipyard - new - prereqs Sailing and Fabrics - Can only be built in a coastal city - Builds water units +34% faster, Free Navigation I promotion for naval units built in this city - obsoleted by Steel
Corporations:
HSY Designs - new - prereqs Fashion and Mass Media - Great Artist - silk, dyes, cotton (new) - +0.5 Production, +4 Culture per resource
Other Tentative Ideas:
change your civ's style (e.g. European, Asian, etc.)
effect on diplomacy (e.g. same style bonus)
Do you have any comments or other ideas?