I tried your mod today (Dec 8 download), but I think the Browse mod in Civ interface had an outdated version - your city maintenance fixes/expensive settlers were in, but combat was the same as vanilla... How do I get the newest version?
So I was gonna say warmongering is overpowered - since settler is worth 2 horseman (ish) I'd always build the 2 horseman first and take the cities from the AI, then backfill - but the combat fixes described might take care of that...
I like the higher tile yield, makes tile improvements a lot nicer, and defending your territory from marauding barbs is very important.
One gripe I have with your mod is the increased randomness in the starting location: since I cannot build too many settlers early on - I better have the strategic resources around.
I first tried with Rome on Prince, and once I reached Iron, there were only 2iron deposits... and all pretty far away... Building 2 settlers before I can even start on an army was a huge blow.
I then tried with Askia, and had 2horses 2 tiles away from capital - needless to say that was a lot easier, since I hit England and took their 4 horses and it was basically game from there (played on Emperor).
I don't know if it is possible to balance strategic resources, to where one has a decent chance of having 6iron with second city. Or perhaps you start in a luxury heavy, but strategic starved area in the beginning (kind of like Mesopotamia), and that alters your gameplay. It just seems that luxuries are balanced, and strategic are not at the moment.
Perhaps reveal iron with mining? In vanilla I have like 10 cities by the time I reach Iron working - so I am reasonably likely to strike iron with at least 1 city...
Maintenance - it feels like I have way more gold in your version... So I don't see maintenance horribly restrictive, except building 'filler cities' in the middle of the desert, which should be bad anyways.
Doing the math, assuming average city has 3 special tiles (luxuries/food) which isn't hard with half way good placement, you get +2 food +2hammers or +3 gold from each, and with 2gold=1hammer=1food for simplicity, you get extra 10 gold yield per city or so. Meaning that before the 10th city your marginal gain from each city is higher then vanilla, and before 20th city your average gain is higher...
So maintenance feels a tad underpowered... but expensive settlers make up for it imo.
I assume you still haven't gotten around to it, but social policies/civ traits would need re balancing. India is a bit too powerful now, as having 4+ city size is pretty easy... Unlocking liberty is now the strongest policy in the tree, while meritocracy and representation are a lot weaker... I am sure other changes would apply.
Overall - pretty fun and a nice change from vanilla - good job!
So I was gonna say warmongering is overpowered - since settler is worth 2 horseman (ish) I'd always build the 2 horseman first and take the cities from the AI, then backfill - but the combat fixes described might take care of that...
I like the higher tile yield, makes tile improvements a lot nicer, and defending your territory from marauding barbs is very important.
One gripe I have with your mod is the increased randomness in the starting location: since I cannot build too many settlers early on - I better have the strategic resources around.
I first tried with Rome on Prince, and once I reached Iron, there were only 2iron deposits... and all pretty far away... Building 2 settlers before I can even start on an army was a huge blow.
I then tried with Askia, and had 2horses 2 tiles away from capital - needless to say that was a lot easier, since I hit England and took their 4 horses and it was basically game from there (played on Emperor).
I don't know if it is possible to balance strategic resources, to where one has a decent chance of having 6iron with second city. Or perhaps you start in a luxury heavy, but strategic starved area in the beginning (kind of like Mesopotamia), and that alters your gameplay. It just seems that luxuries are balanced, and strategic are not at the moment.
Perhaps reveal iron with mining? In vanilla I have like 10 cities by the time I reach Iron working - so I am reasonably likely to strike iron with at least 1 city...
Maintenance - it feels like I have way more gold in your version... So I don't see maintenance horribly restrictive, except building 'filler cities' in the middle of the desert, which should be bad anyways.
Doing the math, assuming average city has 3 special tiles (luxuries/food) which isn't hard with half way good placement, you get +2 food +2hammers or +3 gold from each, and with 2gold=1hammer=1food for simplicity, you get extra 10 gold yield per city or so. Meaning that before the 10th city your marginal gain from each city is higher then vanilla, and before 20th city your average gain is higher...
So maintenance feels a tad underpowered... but expensive settlers make up for it imo.
I assume you still haven't gotten around to it, but social policies/civ traits would need re balancing. India is a bit too powerful now, as having 4+ city size is pretty easy... Unlocking liberty is now the strongest policy in the tree, while meritocracy and representation are a lot weaker... I am sure other changes would apply.
Overall - pretty fun and a nice change from vanilla - good job!