bobbyboy29
I was saying boo-urns...
The long answer is: I thought about doing something like that, but having something more interesting doesn't hurt in this case I think. I like how Great Scientists are interesting in the early game because they can research more of a tech, but the total science gain later is greater. I also like how this system rewards you for wide research. It adds symmetry to the Great Merchant and the planned ability of the Great Artist. And lastly, it's a small hommage to Civ4.
Don't forget that it also makes the academy vs. bulb question a lot more meaningful and require a lot of thought. Mid-game in vanilla, there is no question that bulbing is always better than creating an academy. Now, there's a bit more thought involved, with a small buff to the academy and shortened GA's from GP's all of a sudden building an academy becomes a very intriguing option as opposed to at the moment where it's a non-option.
That's possible. Create a thin layer of jelly on a piece of wax paper, let stand one hour to slightly dry excess moisture. Hold wax paper over a container of liquid nitrogen, turn paper vertical allowing jelly to slide into liquid nitrogen. Use tongs to retrieve frozen jelly. Take jelly sheet and staple to tree. (note: proper eye and clothing protection recommended.)
Touche... although it seems you have put a suspicious amount of thought into this exercise...