Erebras... Not sure how you are making your Palettes but it seems to be an index issue. The CIV Speccific Colors and Shadow, Smoke colors have to be on the palette in specific places. Look at a Normal Game Unit Palette and compare the palette to your palette for those specific color areas.
One way to resize a unit is to first use Flicster to export each of the Flcs to single frames in separate Folders.
Flicster will name each Frame for its direction and Number them so you can separate each Direction.
Open any images and save the Original Palette for later use.
Then Open all frames and change each to 16 million colors and save as .BMP... you will not then need the original Frames.
Just like making a New Unit... you place the frames for each Flc in separate Folders that are named for the Flc such as A for Attack, D for Default, DT for Death, F for Fortify, R for Run, V for Victory FG for Figet. IF you have more than one Attack, you name more Folders AB and AC and place the 8 direction folders in them as well.
... now each of those Direction Folders will have a folder for each of those 8 directions... Named SW, S, SE, E, NE, N, NW, W.
This is an example for just the Attack Flc but you do the same with Each Flc for the Unit.
Place the correct (16 Million Colors.BMP) Frames in each direction folder then rename each of the frames in each Direction Folder All the same names. An example is to name the Attack Frames A_0001, A_0002, A_0003, Etc... The Name does not matter but the end numbers do. Start with _0001
Note: To make renaming easier, you can Rename the Flcs before you generate the single frames. For this example I would rename the Attack to just "A" so you would only have to rename the Numbers and remove the directions from the names.
To Clarify, You have different frames that are named by Flicster for their Directions in each of the Directions Folders, you rename all images the same for that FLC such as the Attack. All 8 Direction Folders will have the images All Named A_0001, A_0002, A_0003, Etc... Make sure you place the Correct Direction images in the Correct Direction Folder because they will all have the same Names when you are finished.
Once you have the Folders set up as stated above, you can Open SBB (Step's Storyboard Builder) navigate to one of the Direction Folders for your Unit and double click one of the images. IF you have correctly set up the Folders and Names and 16 Million Colors as .BMP files, SBB will Open all directions that you will see Checked in the SBB Direction Boxes. You can then Resize as wanted and generate a New Storyboard for each FLC.
Note: SBB will Open either 0000 or 0001 beginning images so you could start your image Numbers either way but if you start with 0001, place a check in the SBB Box that says "First = 1".
As a Side Note... generally I experiment with the size Unit I want by using a Normal Game Unit image from a Flc and an image from the Original Storyboard Unit I am Resizing. I compare them in a Graphics Editing Program and play around with Frame Sizes... You can even take a screen shot of your Game terrain and copy and paste your Unit on it by another Game unit... what ever helps you decide the size you want. Remember or write down the
Frame Size you like best for resizing your Unit...160 X 160 for example.
Open the New Storyboard in your Graphics Editing Program and apply the Original Unit Palette you saved earlier using "
Maintain Indexes" then save the New Storyboard as a .pcx file and you can add the name of the Unit now or later.
Look at the Original Unit Flc in Flicster and write down the Number of frames and Flc Speed.
Open Flicster and generate a New Storyboard by adding the Frame Size, Frame Count, and Frame Delay. The Frame Size is your New Storyboard Size you made in SBB. When you generate the New Storyboard, you only need to save the _.FXM file because you add your New Resized Storyboard to the same Folder. Note that when you export the new storyboard, you can either Name the storyboard or add it later.
You can look at how the names for the _.FXM and Storyboard are named by generating a new storyboard from an existing unit... this way you can understand how to Name your Storyboard and _.FXM as you want so Flicster will Open the Files.
Or use this example: TornadoAttack_StoryBoard.FXM and the Storyboard is named TornadoAttack.pcx
Now Open the New Storyboard in Flicster and Generate your New Unit Flc. Finished...
Hope this is clear
I am uploading the Direction Folders and also the CIV III/Conquests Unit Palette Colors for Shadow, Smoke and "Fog" for use.
The Lists show the Red, Green, Blue numbers for each of the indexed Shadow and Smoke Shades that are on the Unit Palettes. Both .pal and Alpha.pal are listed. The Bold Numbers are the indexed Numbers for the colors on the Palette.
I placed extra Folders in the Direction Folder that I named AB and AC for when a Unit has more Attacks. Naturally, you can Omit any Folders that you do not need for a Unit when using the Folders.