Atheen
Chieftain
Hi,
First of my gratitudes for everyone who have been supporting this mod for so long and apologies for my English and terminology as they may be a little rusty. I've been playing CIV5 since release on and off, I've 2300 hour of play time including last 3 years of Vox Populi. I was away from this mod since last summer, tried 06/12 version and my unhappiness problem (particularly distress) became too problematic and uncontrollable for my warmongoring Progress civ.
I read this forum and in-game Civilopedia to get up-to-date with the new happiness mechanics. I understand that it boils down basically to this: every population producing less yield then empire average producess unhappiness ceiled to the city size.
It seems like; when your cities fill up most high yield tiles/specialist slots, every new population is left with low yield tiles which are below empire average yield per pop, resulting an increase in unhappiness. There are also city modifiers and global modifiers such as every new city increases required yield return per pop by 5%, unlocking all tech tree increases it by 100%, and there are also some building like walls / aqueducts giving % reduction to required yield return, and some building which flat out reduces a type of unhappiness like barracks.
As a result of this I'm expected to limit my city number and city size. Growing a city too fast, or expanding too fast will produce out of control unhappiness unless improving land and building infrastructure goes hand in hand with the pace you expand. This is seems like a fun mechanic on paper however I'm not sure if we have means to fight it availabe for us. I'm also struggling with the math behind it and can not figure out the result of my actions on happiness.
I've started a new game and tried to understand the UI to no avail and want your help. Please note that I used the file in this post https://forums.civfanatics.com/threads/new-version-june-12th-6-12.646682/page-3#post-15472034 but I'm not sure if it really affected anything.
This is my game of turn 103. I only have 5 cities with total population of 24
This is the unhappiness tooltip in one of my cities.
The way I understand after reading Civilopedia and inferred from posts about happiness in forums, the math should work like this ignoring round downs/ups;
My total gold income in cities is 51
. There is also a 2.5
income from a trade route in my other city but I guess it shouldn't have any impact because its not tied to population. If it is, consider the gold income as 53.5.
Because I have 24 population in my empire, the average
yield per pop is 51 / 24 = 2.125. The "City Need Modifies" in this city is 11% from tech, 25% from empire size and -5% from something I'm not sure of (maybe difficulty level as walls are not built yet) which adds up to 31%.
2.125 empire average X 1.31 = 2.78
per pop. The city has 5 population. So in order to reach empire average yield, it has to produce 5 x 2.78 = 13.92
This is where I'm beginning to get lost. City produces 7
but needs 13.9
to my understanding. The game UI tells me I'm in deficit of 4.3
which results in 3 unhappiness.

First of my gratitudes for everyone who have been supporting this mod for so long and apologies for my English and terminology as they may be a little rusty. I've been playing CIV5 since release on and off, I've 2300 hour of play time including last 3 years of Vox Populi. I was away from this mod since last summer, tried 06/12 version and my unhappiness problem (particularly distress) became too problematic and uncontrollable for my warmongoring Progress civ.
I read this forum and in-game Civilopedia to get up-to-date with the new happiness mechanics. I understand that it boils down basically to this: every population producing less yield then empire average producess unhappiness ceiled to the city size.
It seems like; when your cities fill up most high yield tiles/specialist slots, every new population is left with low yield tiles which are below empire average yield per pop, resulting an increase in unhappiness. There are also city modifiers and global modifiers such as every new city increases required yield return per pop by 5%, unlocking all tech tree increases it by 100%, and there are also some building like walls / aqueducts giving % reduction to required yield return, and some building which flat out reduces a type of unhappiness like barracks.
As a result of this I'm expected to limit my city number and city size. Growing a city too fast, or expanding too fast will produce out of control unhappiness unless improving land and building infrastructure goes hand in hand with the pace you expand. This is seems like a fun mechanic on paper however I'm not sure if we have means to fight it availabe for us. I'm also struggling with the math behind it and can not figure out the result of my actions on happiness.
I've started a new game and tried to understand the UI to no avail and want your help. Please note that I used the file in this post https://forums.civfanatics.com/threads/new-version-june-12th-6-12.646682/page-3#post-15472034 but I'm not sure if it really affected anything.
This is my game of turn 103. I only have 5 cities with total population of 24
This is the unhappiness tooltip in one of my cities.
The way I understand after reading Civilopedia and inferred from posts about happiness in forums, the math should work like this ignoring round downs/ups;
My total gold income in cities is 51


Because I have 24 population in my empire, the average

2.125 empire average X 1.31 = 2.78


This is where I'm beginning to get lost. City produces 7



- What is the relation between these numbers?
- Does it have anything to do with this figure from patch notes?
Base divisor for yields now 25 (Was 100) - makes yield deficits more sensitive in cities
- Why does this deficit result in 3 unhappines? Why not 2 or 4 or 5?
- modifier in my game files is
SELECT 'BALANCE_HAPPINESS_TECH_BASE_MODIFIER', '50'
- Am I an idiot and the real math is completely different.

Last edited: