I meant 10,000 hexes. A standard Civ3 map is 100x100, or 10,000 squares, so I figured I would go with a number that worked with that. Then each "triangle" of hexes would be 5,000 hexes (edit: fixed my math, thanks Krikkitone).
Krikkitone, I just figured out what your username meant.
warpstorm said:
Why not use triangles instead?
I don't like triangles

. Besides that, I don't have any good reasons. Well, actually, it would throw the movement conventions out of whack and distances and movement rates and tile improvements and all that would have to be adjusted much more than with a switch from squares to hexes. Also, the worlds would have to be substantially bigger in terms of number of tiles, which would impair performance.
Truronian said:
And how do you know that a hex based game is going to be superior?
I don't know that it's superior. However, I see no reason that it's inferior and since it allows spheroid worlds, that's enough for me to be convinced.
Truronian said:
History is certainly against you, as the most popular games have always been square based.
It is a fallacy to assume that their popularity was due to use of squares.
Truronian said:
My argument was that the world is built around squares and rectangles. When was the last time you saw a hexagonal building, or border, or room, or CD case etc. Humans even tried to map the spherical world using squares, such is the affinity. Humans prefer squares and as such they are more likely to buy a game based around squares as it will seem more natural (Once again history is on my side).
Your data are valid, but you make logical leaps that are not supported. Squares are easy to draw. A 2-d map is easily broken up into squares because you can use Cartesian coordinates. You could use hexes for it, but then you'd have to use a less simple coordinate system which would offer no advantage. Square-shaped buildings are easier to construct, as well as to fit furniture within them. Etc. In other words, there are plenty of reasons for using rectangular shapes in the real world that don't have anything to do with the nebulous and unsupported assertion that "squares are more natural," and few, if any of those reasons apply to a game like Civilization.