Pounder
Phaethon was here
cities would be only 17 tiles in stead of 21.
would that be an issue.
edit: or are the city sizes unlimited in civ4.
would that be an issue.
edit: or are the city sizes unlimited in civ4.
Deep_Blue said:for plane earth square is the choice , for round earth hexagons can be used instead.
Deep_Blue said:Actually yes you need both hexagons and pentagon to cover a sphere. The point is squares cannot be used for that.
Not really. It would mean that cities on the pentagon squares have smaller city radiuses of 16 total spaces instead of 19 for hexagons and movement gets a bit screwed up, but I think it would still work pretty well.Markus6 said:You cudn't use both hexs and pents on a map, it'd be so annoying to play on!
SonicX said:There'd be only 12 pentagon tiles on a 100x100 map.
That 0.12 % of all tiles.
glanmark said:Why on earth is Firaxis, Sid and other sticking with squares when the vastly superior hex system exist? Is there a reason for this or just history?
frekk said:I like hexes better. Movement is represented better, but much more than that, hexes give a more natural look to how terrain is distributed and a much better look to the game, overall. Borders would be a bit jagged, and you wouldn't have, for instance, a big square or rectangular forest land. Coasts would look alot more natural. I would just much prefer hexes, even though I realize it is too late. I'm sure people would really appreciate the look if they saw it & would quickly realize its superiority.
t0mme said:So it's a cosmetical thing then as I yet fail to see how movement is better represented. Pleeeeeaaaase enlight me![]()