Pointiest Sticks, and Random XML ???'s

SirSaab

Warlord
Joined
Aug 8, 2010
Messages
172
Location
Chico, CA
I was wondering if anybody could tell me if/which XML files contain the header for the "pointiest stick," "shiny things," etc. lists. I can't stand it any more and just want to mod the base files so that I can see "Most Powerful Military," and "Most Powerful Economy," etc.

Also, when you *do* mod base XML files, do you have to go back and re-apply the changes when there is a patch (I assume yes)? For example, I made the Slinger unit's base retreat probability 90% instead of 80%. When the next patch comes out, will I have to re-apply the changes?

Thanks for any help. :)
 
If you modify the base files, then yes, you will need to reapply the changes after a patch (or any other time Steam decides to update them). If you still want to do that, those text keys all start with TXT_KEY_PROGRESS_SCREEN_ and they are defined in CIV5GameTextInfos_Jon.xml.

If you'd rather do it the "right" way, take a look at Kael's modders guide in the Tutorial forum and then make an UpdateDatabase XML mod that does something like the following:
Code:
<GameData>
	<Language_en_US>
		<Update>
			<Set Text="Most Powerful Military" />
			<Where Tag="TXT_KEY_PROGRESS_SCREEN_POWER" />
		</Update>
		<Update>
			<Set Text="Most Powerful Economy" />
			<Where Tag="TXT_KEY_PROGRESS_SCREEN_GOLD" />
		</Update>
	</Language_en_US>  
</GameData>
 
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