Alright, a lot of people are chomping at the bit to start working on Liberty, so lets get to it.
A note on names:
Names are important, and they should be debated. That said, I hope we can all agree they don't need to be debated up front, we have PLENTY to debate already. In fact, I'm not even going to use names for the policies going forward. The focus is on the ideas....we can craft whatever names are appropriate once the ideas are finalized.
A note on theme:
My general thought is that Liberty should be the "infrastructure opener". I have a number of cities, and I am working to peacefully build them up to be the best they can be. If Tradition generally focuses on a super capital, and Honor focuses on getting a big empire fast, Liberty is about taking an existing empire and making it great.
You could also envision Liberty as being a good companion to Tradition or Honor, a secondary tree if you will. I take a little tradition to get my capital going...then move to liberty as I go a wide style. Or I start with honor, conquer and expand my empire, then take some liberty to shore up that empire. This is not to say that liberty shoudn't stand on its own, but there is no shame if it works well with other opening trees.
From my debates with Wodhann its sounded like we were in general agreement on this concept, but what do others say? Does that theme sound appropriate?
A look at the current tree:
Opener: The culture bonus itself is not that bad overall compared to Tradition. +1 per city will eventually beat the +3 in the capital, and it does help border growth for the empire as a whole.
That said, it starts off slower than tradition and honor...maybe too slow?
Beyond culture, it is definately the most boring opener, I am sure we can add a little spice.
+1 Prod per City, +5% for buildings in all cities: Conceptually I think this one is fine. We are enabling all of our cities to build that infrastructure faster. Might be a tad on the weak side, but its functional.
Gain a worker, +25% terrain improvement I think this strongly fits the theme of Liberty, and its a good bonus. If we have "sexier" bonuses we want to add we could probably drop the +25% terrain improvement for something else, but this policy I think stands on its own pretty well.
Free Settler, faster settlers: Right now we are considering this one for honor, so it would need a replacement.
33% less culture to get policies, golden age Both ideas have moved to current honor version, probably would need something else.
+1 happy per connected city, -5% unhappiness in cities. A decent bonus, probably could use some tweaking, but overall its solid.
Finisher: Free Great Person of your choice: This one to me is fun and flexible. I get a GE for a wonder, get a Great Admiral to explore the world long before anyone else, build an academy to get my science started...etc etc. I think its a fine finisher.
Overall Thought: My personal thought is that many of Liberty's policies would be fine with a little tweaking, and then the ideas we have moved out of the tree to honor leave us some holes for fresh ideas to be put in.
Some ideas: Just a few brainstorm ideas I think could be cool:
1) Rome's bonus or a version there of. I like the concept that once a building has been built first it provides a bonus to building it in other cities. When playing Rome I have fun trying to tailor my build orders in teh capital to optimize play (hmm my capital could use X, but I probably should go ahead and get the shrine so my other 3 cities can build it quicker...etc).
2) Free buildings. If we are going with any free building concepts, liberty is probably a good place to put it. If its a free building in every city you build...its a bonus that last most of the game so its not as anemic as the free building in 4 city idea.
3) Internal Trade Routes: Right now we have a ITR concept in tradition, and that may be enough. If we don't mind double dipping an ITR idea may work for liberty as well.
4) Make buildings better. Something like +1 culture for all monuments, or something of that nature. Not just building faster instrastructure...but superior infrastructure.
A note on names:
Names are important, and they should be debated. That said, I hope we can all agree they don't need to be debated up front, we have PLENTY to debate already. In fact, I'm not even going to use names for the policies going forward. The focus is on the ideas....we can craft whatever names are appropriate once the ideas are finalized.
A note on theme:
My general thought is that Liberty should be the "infrastructure opener". I have a number of cities, and I am working to peacefully build them up to be the best they can be. If Tradition generally focuses on a super capital, and Honor focuses on getting a big empire fast, Liberty is about taking an existing empire and making it great.
You could also envision Liberty as being a good companion to Tradition or Honor, a secondary tree if you will. I take a little tradition to get my capital going...then move to liberty as I go a wide style. Or I start with honor, conquer and expand my empire, then take some liberty to shore up that empire. This is not to say that liberty shoudn't stand on its own, but there is no shame if it works well with other opening trees.
From my debates with Wodhann its sounded like we were in general agreement on this concept, but what do others say? Does that theme sound appropriate?
A look at the current tree:
Opener: The culture bonus itself is not that bad overall compared to Tradition. +1 per city will eventually beat the +3 in the capital, and it does help border growth for the empire as a whole.
That said, it starts off slower than tradition and honor...maybe too slow?
Beyond culture, it is definately the most boring opener, I am sure we can add a little spice.
+1 Prod per City, +5% for buildings in all cities: Conceptually I think this one is fine. We are enabling all of our cities to build that infrastructure faster. Might be a tad on the weak side, but its functional.
Gain a worker, +25% terrain improvement I think this strongly fits the theme of Liberty, and its a good bonus. If we have "sexier" bonuses we want to add we could probably drop the +25% terrain improvement for something else, but this policy I think stands on its own pretty well.
Free Settler, faster settlers: Right now we are considering this one for honor, so it would need a replacement.
33% less culture to get policies, golden age Both ideas have moved to current honor version, probably would need something else.
+1 happy per connected city, -5% unhappiness in cities. A decent bonus, probably could use some tweaking, but overall its solid.
Finisher: Free Great Person of your choice: This one to me is fun and flexible. I get a GE for a wonder, get a Great Admiral to explore the world long before anyone else, build an academy to get my science started...etc etc. I think its a fine finisher.
Overall Thought: My personal thought is that many of Liberty's policies would be fine with a little tweaking, and then the ideas we have moved out of the tree to honor leave us some holes for fresh ideas to be put in.
Some ideas: Just a few brainstorm ideas I think could be cool:
1) Rome's bonus or a version there of. I like the concept that once a building has been built first it provides a bonus to building it in other cities. When playing Rome I have fun trying to tailor my build orders in teh capital to optimize play (hmm my capital could use X, but I probably should go ahead and get the shrine so my other 3 cities can build it quicker...etc).
2) Free buildings. If we are going with any free building concepts, liberty is probably a good place to put it. If its a free building in every city you build...its a bonus that last most of the game so its not as anemic as the free building in 4 city idea.
3) Internal Trade Routes: Right now we have a ITR concept in tradition, and that may be enough. If we don't mind double dipping an ITR idea may work for liberty as well.
4) Make buildings better. Something like +1 culture for all monuments, or something of that nature. Not just building faster instrastructure...but superior infrastructure.