pineappledan
Deity
Current Discipline bonus:
+2
1
to Barracks
-15%
unit maintenance and -50%
route maintenance
Stacked in a line of Dominance => Discipline => Honor
Proposed bonus:
+2
1
if city has at least 10
Strength
-15%
unit maintenance and -50%
route maintenance
Change order to Discipline => Dominance => Honor
Rationale
The current bonus is a building bonus, and that is not thematic for Authority. Almost all of Authority's bonuses can be augmented some way via units or unit actions.
The old Garrison bonus was removed because people felt it was too limiting, and forced players not to move their garrisons
This bonus allows you to get it faster if you garrison units, starting with Spearmen, but if you build Walls in the city the threshold city CS is reached and the bonus is permanent, freeing up your garrison to move anywhere.
With God of War and its own base yield, Barracks are a bit overstacked for potential yields already.
Discipline's early 2
1
bonus creates more tension with the left side Tribute/Imperium side. One gives bonuses for settling while this new ability provides the needed culture and happiness to allow you to expand
If buried behind 2 policies, the added flexibility of this bonus is wasted. Need to move forward to help with timing. Meanwhile dominance's yields and heal on kill (or production scaler) are evergreen bonuses that aren't particularly geared to early game.
Benefits:
Moves the bonus from Barracks to Walls, but with the added flexibility of triggering the bonus early with a garrison
Provides tech flexibility, and settling incentives that are more interactive than a simple barracks boost. You can combine the bonus with settling on hills to trigger it with your warriors, or combine the bonus with Bronze Working/spearmen, or just treat it the exact same as the current building bonus, but moved to construction. It is less limiting for your early game tech progression than being shackled to Military training as a required tech.
Moves away from building bonuses, the most common bonus, and something that is covered extensively by Tradition. This is more thematically coherent for Authority, which gives bonus for unit actions. Combines the thematic strength of the old garrison bonus with the "set and forget" braindead quality of a building bonus. win-win!
The math:
Base city on flat land: 5
Hills bonus: +2
Garrison with warrior: +4
Garrison with Spears: +6
Walls +6

Complex Proposal: DLL + Database Changes needed, pineappledan will assist with database changes
+2


-15%


Stacked in a line of Dominance => Discipline => Honor
Proposed bonus:
+2



-15%


Change order to Discipline => Dominance => Honor
Rationale
The current bonus is a building bonus, and that is not thematic for Authority. Almost all of Authority's bonuses can be augmented some way via units or unit actions.
The old Garrison bonus was removed because people felt it was too limiting, and forced players not to move their garrisons
This bonus allows you to get it faster if you garrison units, starting with Spearmen, but if you build Walls in the city the threshold city CS is reached and the bonus is permanent, freeing up your garrison to move anywhere.
With God of War and its own base yield, Barracks are a bit overstacked for potential yields already.
Discipline's early 2


If buried behind 2 policies, the added flexibility of this bonus is wasted. Need to move forward to help with timing. Meanwhile dominance's yields and heal on kill (or production scaler) are evergreen bonuses that aren't particularly geared to early game.
Benefits:
Moves the bonus from Barracks to Walls, but with the added flexibility of triggering the bonus early with a garrison
Provides tech flexibility, and settling incentives that are more interactive than a simple barracks boost. You can combine the bonus with settling on hills to trigger it with your warriors, or combine the bonus with Bronze Working/spearmen, or just treat it the exact same as the current building bonus, but moved to construction. It is less limiting for your early game tech progression than being shackled to Military training as a required tech.
Moves away from building bonuses, the most common bonus, and something that is covered extensively by Tradition. This is more thematically coherent for Authority, which gives bonus for unit actions. Combines the thematic strength of the old garrison bonus with the "set and forget" braindead quality of a building bonus. win-win!
The math:
Base city on flat land: 5

Hills bonus: +2

Garrison with warrior: +4

Garrison with Spears: +6

Walls +6


Complex Proposal: DLL + Database Changes needed, pineappledan will assist with database changes
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