Poll:Is there a need for a "ALT/ALTut(All Leaders Tutorial)"

Is there a need for a All Leaders Tutorial?


  • Total voters
    14

Temujin_Khan

The Great Khan
Joined
Sep 18, 2006
Messages
41
Location
Karakorum
I was wondering while I was bored(induced by having almost nothing to do except play civ4/civ warlords 24/7:lol: ) if there was any need for something like the ALC games by Sisiutil, but more like a step by step guide with more detail, tips, and info to help beginners?

BTW(mods) if this should be in a different sub forum(I forget what they are really called:lol: ) please move this thread... I wasn't sure if this belonged here or not.
 
Why not? The way I see it, there can never be enough material to work with!
 
I think it is a nice idea but here I think is a rub:

All the players that play at higher levels will use it to show how superior they are to the Nobles. It will degenerate quickly and become a mockery because many will point out how weak the moves are and how an even larger advantage would be gained.
 
The solution to that would be for the higher end players to make the tutorials, and open it up to answering questions all the way along. That way, those of us on lower levels like myself (recently jumping to prince but 2 for embarrasing record) can learn how to leverage the traits, techs, UU and UB to the best advantage.
 
all three of you make very good points i think i would have to agree that there is always room for new matarial. your idea Gnarfflinger about how to do it is very good. my vote is yes but i dont know if i should call it ALT or ALTut.

BTW on a side note if i end up doing a ALT the first ALT/ALTut will be genghis khan, since i had already started a thread for it heres a link to that on if you wish to help with it http://forums.civfanatics.com/showthread.php?t=192452
 
IMO, its less useful than it sounds. Asking to make a step-by-step guide implies that there is always a right choice.
Trying to win at higher difficulties, IMO, involves a general understanding of the benefits and hindrances of each tech. By making a step-by-step guide, you are implying that there is a "right choice" at a certain point. I think it would breed players who follow something mechanistically, as opposed to understanding how it works. Rather than developing the sense of strategy that lets you win at high levels, you would be teaching people how to respond in a specific situation.
For example, @ "turn 1000, Go to war."
That may be the correct call in a specific game, but is incorrect in general.
If you copy someone else, you'll lack the understanding you need to win most games.
My recommendation for getting better would involve two types of games:
1) The all random game. Play a game on a difficulty that you can win, but set everything on random. Therefore, you have to work with what you get; improvise. You cant go in with some cheese strat (Quecha rush!). You'll be forced to learn how to use whatever advantages you have.
2) Play a game with a difficulty that you can win, but decide beforehand what you're going to try to learn. For example, make a game in which you want to use a specialist economy. Or a game where you want religious dominance. Play several games with the same settings, just with a different strategy/civ. Therefore, you can compare/contrast and learn from your own experience.

A final caveat: Some people have developed specific strategies that will let you win. Pre-2.08, things like the CS slingshot to macemen, the quecha rush on diety, or great wall -> pyramid were all "tricks" that could allow you to win at high difficulties. IMO, these dont really improve your skill. Granted, the person who developed them is very clever.

Hope it helps!
 
I don't think this is a general all purpose strategy, but tricks that will enable you to get the most out of your unique unit or building...

A successfully executed slingshot will usually help with this. Also, the order of research of technology may play a factor...
 
who needs a tutorial?

Sisiutil's ALC is a nice way to show all the leader in action. This is the best way to understand the strength of specific moves for a specific leader. + the discussions there generally point other possible ways, also suitable for the given leader.
 
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