yesterday i was playing a game where most of my cities had Hydro plants some Recycling centres etc. anyway i do expect pollution as a general result of the cities but anyway i thought id aggressively attack this pollution which being on a rail network and tons of workers i would put 5 to a spot, indeed they would clear up in that turn totally and i could move them to the next.
Usually i would put 1 worker per site and just let them clear them over x amount of turns.
The result was i cleared the pollution up quicker but it also seemed that pollution came back quicker and i had to frantically race around the map to clear it all up.
What it looked like to me was that it say ok your gonna have x amount of spots of pollution , if you clear them up more pollution will be created to equal x, so it's just say x =10 and it takes you say 5 turns to clear it up thats 10 spots of pollution per 5 turns. If you clear them up in 1 turn , over 5 turns it would be more like 50 spots , not at the same time but each clear spot being replaced by a new spot of pollution somewhere else, hopes this makes sense , it most probably wrong but it just seems the quicker you clear it up the quicker it comes back.
Usually i would put 1 worker per site and just let them clear them over x amount of turns.
The result was i cleared the pollution up quicker but it also seemed that pollution came back quicker and i had to frantically race around the map to clear it all up.
What it looked like to me was that it say ok your gonna have x amount of spots of pollution , if you clear them up more pollution will be created to equal x, so it's just say x =10 and it takes you say 5 turns to clear it up thats 10 spots of pollution per 5 turns. If you clear them up in 1 turn , over 5 turns it would be more like 50 spots , not at the same time but each clear spot being replaced by a new spot of pollution somewhere else, hopes this makes sense , it most probably wrong but it just seems the quicker you clear it up the quicker it comes back.