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PolyCast Episode 251 Topics List

Discussion in 'News Updates' started by DanQ, Mar 17, 2016.

  1. DanQ

    DanQ Chieftain

    Joined:
    Oct 24, 2000
    Messages:
    4,775
    Location:
    Ontario, Canada
    This Saturday, March 19th, 2016 is to see the sixth recording of Civilization strategy podcast PolyCast's tenth season. Beginning at 12PM ET North America (timezone converter), Episode 251's topics list is set as follows:

    Senate
    - On Anti-Air
    http://forums.civfanatics.com/showthread.php?t=564182

    Forum Talk
    - Deleting Buildings (Civilization V)
    http://forums.civfanatics.com/showthread.php?t=564208
    - Strategies "Never Will Do"
    http://forums.civfanatics.com/showthread.php?t=563184
    - The "Civ Science Project"
    http://civscience.wordpress.com
    (http://forums.civfanatics.com/showthread.php?t=564209)

    Miscellaneous
    - A "Re-Review" of Civilization V
    http://kotaku.com/civilization-v-the-kotaku-re-review-1763407147
    - "How to Fix" 4X Genre
    https://www.rockpapershotgun.com/2016/03/07/how-to-fix-the-4x
    (https://www.reddit.com/r/civ/comments/4ah8qe/rock_paper_shotgun_on_the_stagnance_of_the_4x)

    Open Mic
    - Episode 250 Feedback
    http://forums.civfanatics.com/showthread.php?t=564264

    Time Machine
    - Civilization II Turns 20: Released February 29, 1996
    https://en.wikipedia.org/wiki/Civilization_II

    Intro/Outro
    - "We Love the King Day" (CivV)
    https://www.youtube.com/watch?v=m_pKOhZi1f4
    (https://www.reddit.com/r/civ/comments/4ad180/civ_5_we_love_the_king_day)

    PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
     
  2. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    545
    Location:
    Texas
    After buying in to early access of the new Master of Orion reboot, I have been incredibly impressed with how they are handling it. It really is a stark contrast to Firaxis/2K and what I've experienced with the last few major releases.

    They have not only solicited feedback/bug reporting, but they appear to be acting on it with a very short turnaround. There is a "Bug Report" button right in game...

    They are keeping the public informed of their schedule and what to expect. A great example is their post last week that they won't be releasing a build this week as they are ramping up for the Phase 2 of EA in the next couple of weeks. One poster said "Thanks, now I can plan my weekend." which is exactly what I was thinking.

    And I haven't even mentioned the game. It's already in good shape (minus a couple of glaring things that obviously aren't finished) for the first couple of weeks of EA. I already can't put it down.

    I'm thinking this will fit in with your "How to fix the 4X genre" topic. As you have done with some games in the past, I would suggest you touch on the development of this game. It's shaping up to be a great one.
     
  3. DanQ

    DanQ Chieftain

    Joined:
    Oct 24, 2000
    Messages:
    4,775
    Location:
    Ontario, Canada
    Noted. :)
     

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