PolyCast Episode 287: "New and Current"

DanQ

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[img=right]http://civcomm.civfanatics.com/polycast/images/polycast_logo.jpg[/img] Feeling the pulse. The two-hundred-and-eighty-seventh episode of PolyCast, "New and Current", features regular co-hosts Daniel "DanQ" Quick, Stephanie "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" with returning guest co-host and founding panelist Imran "Imran Siddiqui" Siddiqui. It carries a runtime of 59m59s.

The summary of topics is as follows:

- 02m48s | News
Saying hello to the newest Civilization VI civilization, Nubia accompanies the "Summer 2017 Update" to the game with changes undocumented (10m54s) as well as documented (16m27s).
- 41m41s | Senate
With just a bit left to discuss with respect to Nubia, attention turns to Persia (44m37s) and Poland as civilizations in CivVI.

- Intro/Outro | Miscellaneous
Promises, record breaking, exceptional expectation and remembering to mispronounce.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
 
I can agree to some of the bonuses of Poland being pretty weak (including the Winged Hussar being one of those UUs that you can only hard build from the Civics tree, which wasn't mentioned in the cast), but I would like to provide some love for the Sukiennice. As a player who likes to use lots of trade routes for internal trade, the +4 gold from internal trade routes as long as you have the Sukiennice provides massive utility in purchasing power with gold. I've played a game spamming excessive settlers in the early game and focus on getting internal trade routes boost the cities up through internal trade routes and building more cities and pumping them up with internal trade routes to get the Sukiennice in those cities, etc etc. The GPT you get from focusing on building trade routes and the Sukiennice becomes very significant very quickly.

And since the starting military card is changed to a wildcard, you have more availability to slot more economic cards to make that early expansion faster. Normally, you wouldn't be able to have the +1 production to all cities card, the settler cost reduction card, and the builder cost reduction card available at Political Philosophy. With Poland, you can. Maybe Poland isn't the best civ for conquering (well okay, they're categorically horrible for that since Winged Hussars need to be hard built in the Civics tree), but they are definitely up there for peaceful expansion, and then later not-so-peaceful expansion when your GPT lets easily buy armies.
 
I also approve of continuing to bring up UI failures in this game. We could probably fill 2 hours on that alone. As far as I know, nobody knows still exactly what determines why you have X amount of Domestic Tourists toward your cultural victory, right?

Edit- Oh, I found the formula on a website (not on a tooltip in the game or in the civilopedia). Domestic Tourists = (Total Culture + Total Civic Inspiration Culture) / 100 . I wish the game defined that a little instead of not at all.
 
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