dunkleosteus
Roman Pleb
There is so much I love about civ 6. The diplomacy, combat, terrain, and so much more. I remember when I disliked the graphics yet they grew on me. After all this time and patience though, I still can't wrap my head around districts. I mean, from a gamey perspective, sure, it makes terrain important for building placement but I just CAN'T get past this burning question: why the heck am I spreading out my city? The walls only surround the city centre and encampment. It's probably the worst possible design for a city! Simply imagine how these citizens would have to USE these districts. Do you want to go to the amphitheatre? Walk 100 km through farmland to get there. Most of the city is completely exposed. No, that's not how cities are designed. They are built utilitarianly. Everything is as close as possible in a rough circle.
Very soon after I get civ 6, I will begin work on a mod that changes district mechanics so that every district must be adjacent to either another district or the city centre. There will be an unbroken path of "city" connecting any two districts. This is sadly the only way I can compromise with this mechanic.
Very soon after I get civ 6, I will begin work on a mod that changes district mechanics so that every district must be adjacent to either another district or the city centre. There will be an unbroken path of "city" connecting any two districts. This is sadly the only way I can compromise with this mechanic.