Yup.. they gave us some cool devices that can control how we manage gameplay settings/options when we setup the next game(s).
All of that is being offered via Advance Settings ---- ONLY!
Furthermore, there are a few wacky UI/HUD flaws;
-- NW selection list should be split into TWO columns (similar to what CS does) to help us perceive the conditions & available choices more rapidly at least.

-- LEADERS have what i've been calling the "micro-managing illness beyond rational tasks". Every single games we must repeat each'n'all of the deterministic thoughts carefully fine-tuned (clicked away repetitively.. all week long for hours+days.. consecutively!) to our needs.

-- CS can't be assembled together as thematic potentials by types or in any other ways. What else is there to pick from/for?

I'll stop right there but the reasonable conclusion is that the whole concept(s) ideas are horribly lacking minimal polish. And, more importantly.. that such --QoL-- magic is almost "wasted" as it currently stands.
Have they ever heard of the term -- PERSIST ? In-between-reboot-config-steps ?? Save-Load-at-Will-on-Every-Opportunities ??? You get my drift.
Pool 1 & Pool 2 are simply not enough (( Both in naming convention or Identification qualities of custom Presets )) -- i'd want true full control over MY deductions consistantly & the precious ability to keep track of anything in a drop-down menu of whatever amounts of personal strings/lines that define what i DID & DO.
-- With .. Classical Era + European Conquest of the New World + (Mediterranean sampled) .. group(s) of Leaders & so on.
Sooooooooo... please fix your mess, Firaxis. Cuz, this has ruin all the dreamy perspectives i've ever had of proper pre-game fun.
EDIT; I am now gambling on Sukritact's ingenious skills to at least implement the NW double columns trick to his own features offered by...
https://steamcommunity.com/sharedfiles/filedetails/?id=2215414456
All of that is being offered via Advance Settings ---- ONLY!
Furthermore, there are a few wacky UI/HUD flaws;
-- NW selection list should be split into TWO columns (similar to what CS does) to help us perceive the conditions & available choices more rapidly at least.

-- LEADERS have what i've been calling the "micro-managing illness beyond rational tasks". Every single games we must repeat each'n'all of the deterministic thoughts carefully fine-tuned (clicked away repetitively.. all week long for hours+days.. consecutively!) to our needs.

-- CS can't be assembled together as thematic potentials by types or in any other ways. What else is there to pick from/for?

I'll stop right there but the reasonable conclusion is that the whole concept(s) ideas are horribly lacking minimal polish. And, more importantly.. that such --QoL-- magic is almost "wasted" as it currently stands.
Have they ever heard of the term -- PERSIST ? In-between-reboot-config-steps ?? Save-Load-at-Will-on-Every-Opportunities ??? You get my drift.
Pool 1 & Pool 2 are simply not enough (( Both in naming convention or Identification qualities of custom Presets )) -- i'd want true full control over MY deductions consistantly & the precious ability to keep track of anything in a drop-down menu of whatever amounts of personal strings/lines that define what i DID & DO.
-- With .. Classical Era + European Conquest of the New World + (Mediterranean sampled) .. group(s) of Leaders & so on.
Sooooooooo... please fix your mess, Firaxis. Cuz, this has ruin all the dreamy perspectives i've ever had of proper pre-game fun.
EDIT; I am now gambling on Sukritact's ingenious skills to at least implement the NW double columns trick to his own features offered by...
https://steamcommunity.com/sharedfiles/filedetails/?id=2215414456
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