Poor Pathing

Dactyl

Warlord
Joined
Sep 20, 2010
Messages
134
I clicked on a location four hexes away to move my colonist there. However, there was a siege worm located nearby. No big deal, right? Wrong! My colonist was moved to a location right next to the siege worm, which subsequently destroyed it, even though there was another path of equal length that avoided the siege worm. This kind of thing is really annoying because it basically means that you have to move units one turn at a time, which increases the tedious micromanagement factor.
 
Not really a bug, more of a suggestion I think. The path doesn't factor in risk of attacks at all. Same as if you're at war.

Usually people say you need to guard your colonist, but, really, with siege worms you just have to pay attention since they can only move 1 tile per turn but can kill any early unit in 1 turn.
 
Should also point out that when you want a unit to move to another hex, it shows the path he would take with arrows. So you should be able to see the path he's going to take, notice its by a siegeworm, and then plan accordingly.
 
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