POPs like in Victoria

ArbitraryGuy

Rusty Shackleford?
Joined
Jul 11, 2003
Messages
1,076
What if Civ IV had POPs like in Victoria? That is, ever population point (face) in a city would have certain attributes -- like ethnicity, religion, socio-economic status, jobs (like specialists?). With improvements such as factories (you could build multiple) you could change farmers into factory workers (multiple factories in a city). Techs would make new POP types available. If your state persecutes certain ethnic POPs they immigrate. Luxuries would increase socio-economic status of populations. Buildings such as churches or temples would make the POPs of those religions happy (and maybe others angry?). You could probably streamline this to make it very functional and easy to use. I think it'd be neat -- giving you more of a domestic adgenda than just build roads and irrigate.
 
they already got jobs tax guy entertainer science3 guy and they sort of have ethentitcy if u look at different populations they look different.
 
eh, maybe, but it becomes nearly impossible of you have a large empire, and it would really compliocate things to so much micro-management, and if i have a city 1/3 Jews, 1/3 Christians, and 1/3 Muslims, i'm going to have to build 3 temples and pa 3 times the upkeep, compared to the 1 i was previouysly paying, and if i have 10 cities that's 20 more gold. a turn. and let's say a build the Oracle, doubling my temples of a certain religon, which one? and do i need to build more wonders to oncrease the other temples? and if i build the TOA which kind of temple do i get? can i build another type of temple to get dofferent temples? just what we need, more wonders :rolleyes:
 
I think the population should be measured in single inhabitants instead of "units". And if you build some unit, the city's population would decrease the amount that is needed for the soldiers of the unit. And people's age should matter too. Like, population over the age of retirement limit wouldn't produce anything and young people would be in school. The longer the kids woud be educated, the more they produced when they join the workforce. And when they grow old they slowly lose their efficency. Oh, and it could be nice to include unemployment in addition to corruption/waste.
 
Kyborgi - you could think of unemployment as already being in the game in the form of corruption but I see what you are saying. This would also strengthen Communism (they had 0, or next to 0, unemployment because of the structure of their economy - people are quick to point out the faults of Communism but never the strong points ;) ).
 
Kyborgi said:
I think the population should be measured in single inhabitants instead of "units". And if you build some unit, the city's population would decrease the amount that is needed for the soldiers of the unit. And people's age should matter too. Like, population over the age of retirement limit wouldn't produce anything and young people would be in school. The longer the kids woud be educated, the more they produced when they join the workforce. And when they grow old they slowly lose their efficency. Oh, and it could be nice to include unemployment in addition to corruption/waste.

I love the idea of using different age groups and using people to make soldiers I hope the Civ IV people read this idea.
 
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