First time Post..
I've looked around the site, and so far I haven't seen anthing related to this, though i did get the idea from "the rise and fall of civs", so thx. Here are my thoughts.
Population control has always been an issue in civ 3, due to unrest and all that. I propose they enter a rome total war system of pop. control. A civilization should be able to set it's own taxes. It's what every government does. In the RTW system, the higher the tax rate, the lower the pop. growth, because of factors like disposable income etc. What if we applyed this to your civ as a whole. This way, you won't have annoying unrest, like constant revolts if you dont have enough luxeries. You can even krank it up so much that your total population is declining instead of growing. A concept like that is only modeled in civ3 if you don't have enough food, but what I think they failed to model was pop. growth depends on a lot more factor than the food supply, as communist rule in Russia taught us in the 1920's.
Thoughts?
I've looked around the site, and so far I haven't seen anthing related to this, though i did get the idea from "the rise and fall of civs", so thx. Here are my thoughts.
Population control has always been an issue in civ 3, due to unrest and all that. I propose they enter a rome total war system of pop. control. A civilization should be able to set it's own taxes. It's what every government does. In the RTW system, the higher the tax rate, the lower the pop. growth, because of factors like disposable income etc. What if we applyed this to your civ as a whole. This way, you won't have annoying unrest, like constant revolts if you dont have enough luxeries. You can even krank it up so much that your total population is declining instead of growing. A concept like that is only modeled in civ3 if you don't have enough food, but what I think they failed to model was pop. growth depends on a lot more factor than the food supply, as communist rule in Russia taught us in the 1920's.
Thoughts?