local iMySpecialCiv = GameInfoTypes.CIVILIZATION_ENGLAND
Events.SerialEventEraChanged.Add(function(iEra, iPlayer)
local pPlayer = Players[iPlayer]
if (pPlayer:GetCivilizationType() == iMySpecialCiv) then
for pCity in pPlayer:Cities() do
pCity:ChangePopulation(1, true)
end
end
end)