I was thinking about how civ5 multiplayer could be improved and I was thinking, what would happen if there were rounds. These rounds would progress as shown bellow:
Peace part: all players take their turn simultaneousness. Declarations of war, peace, trades, etc can only be made during this time. Declarations of war and peace, however, take place at the beginning of the next round. Other than the part about declaring war and peace and when the player is at war, this time is identical to how multiplayer currently is.
War part: Turn based. The only things the player is allowed during this time is to move units. Each player gets x number of minutes to take their turn and then it is the next player's turn. Only players that are currently at war enter the phase. Players that are at war cannot move units during the peace phase, they have to wait for the war phase.
These settings could be changed by the players/host. For example, you can have it always simutionious which would be just like it is now, you could have it be hybrid turns (shown above), or you could have individual turns (obviously turns are taken one at a time. Basically the war round expanded so all actions are taken during this time. Also, declarations of war and peace will again be instantaneousness). This will allow for PBEM games (individual turns) and hotseat (individual turns) while also improving the current multiplayer experience.
Would this work well? What kind of problems would this present? Any questions or suggestions for improvements?
Peace part: all players take their turn simultaneousness. Declarations of war, peace, trades, etc can only be made during this time. Declarations of war and peace, however, take place at the beginning of the next round. Other than the part about declaring war and peace and when the player is at war, this time is identical to how multiplayer currently is.
War part: Turn based. The only things the player is allowed during this time is to move units. Each player gets x number of minutes to take their turn and then it is the next player's turn. Only players that are currently at war enter the phase. Players that are at war cannot move units during the peace phase, they have to wait for the war phase.
These settings could be changed by the players/host. For example, you can have it always simutionious which would be just like it is now, you could have it be hybrid turns (shown above), or you could have individual turns (obviously turns are taken one at a time. Basically the war round expanded so all actions are taken during this time. Also, declarations of war and peace will again be instantaneousness). This will allow for PBEM games (individual turns) and hotseat (individual turns) while also improving the current multiplayer experience.
Would this work well? What kind of problems would this present? Any questions or suggestions for improvements?