1. Playing on tough in a huge galaxy with max AI opponents with the first 5.000 gold you cash-rush 3-4 colony ships and colonize asap. You put the military slab to zero for obvious reasons. You put the social production slab and research slabs at max possible with spending allocation at 100%. It is of paramount importance to focus on social production at first so as to build the planetary improvements asap. Playing with a custom civilization I choose it +30 social production and Industrialist political party (+20 social production). There is just no reason or need to cash rush a factory at firts because you'll be building social improvements at a crazy speed. Even in the "tough" diff level you'll outbuild improvements faster than any other AI civ.
2. It pays well researching all the diplomatic techs so as to get an edge on diplo tech trades (you'll get away with more money in every tech trade, be sure to build the Galactic bazar and research the governtment techs). Once you have the Diplomatic Translators commodity (which you don't trade, in fact any commodity or trade good you build don't trade it If it's not for another trade good so as to deny the AI the huge benefits they produce,think Aphrodisiacs for example...). Forget researching any military tech, concentrate on the diplo techs first, economy, industry,types of government techs and farming techs.
Once you have the diplo techs you put the research slab to zero and trade every couple of turns techs for money or for other inferior techs. Although you'll be losing money every turn (due to 100% spending allocation) you can make it up for it trading cash in exchange of your techs. You become a "galactic tech broker". Trading inferior techs for cash to fuel your deficit due to massive social spending on planetary improvements. As you'll be more skilled diplomatically than your AI oponents you can get away with more cash in each negotiation which helps to finance your cash deficit whilst you build up your planetary improvement infrastructure very quickly. You ought to be cranking out planetary improvements every 3-6 weeks.
3. You'll notice that after 2 years or so you'll be 20 techs ahead of everyone (you'll also be the most affluent). You stop trading techs in exchange of cash to finance your spending allocation deficit and concentrate in the Economy. You play around with slabs so as to level off your losses.
4. You can build 4 starbases in every parsec. So in the key galaxies where you have your manafucturing, technological, economical capitals you can build 4 economic starbases whose effects are cumulative it seems.
5. In the planet where you have your Economical capital don't build stock exchanges as much as farms (research the three farm techs). Remember: more population=more tax revenue, or so the IRS says. A healthy Economy is the backbone to Galactic Conquest.
2. It pays well researching all the diplomatic techs so as to get an edge on diplo tech trades (you'll get away with more money in every tech trade, be sure to build the Galactic bazar and research the governtment techs). Once you have the Diplomatic Translators commodity (which you don't trade, in fact any commodity or trade good you build don't trade it If it's not for another trade good so as to deny the AI the huge benefits they produce,think Aphrodisiacs for example...). Forget researching any military tech, concentrate on the diplo techs first, economy, industry,types of government techs and farming techs.
Once you have the diplo techs you put the research slab to zero and trade every couple of turns techs for money or for other inferior techs. Although you'll be losing money every turn (due to 100% spending allocation) you can make it up for it trading cash in exchange of your techs. You become a "galactic tech broker". Trading inferior techs for cash to fuel your deficit due to massive social spending on planetary improvements. As you'll be more skilled diplomatically than your AI oponents you can get away with more cash in each negotiation which helps to finance your cash deficit whilst you build up your planetary improvement infrastructure very quickly. You ought to be cranking out planetary improvements every 3-6 weeks.
3. You'll notice that after 2 years or so you'll be 20 techs ahead of everyone (you'll also be the most affluent). You stop trading techs in exchange of cash to finance your spending allocation deficit and concentrate in the Economy. You play around with slabs so as to level off your losses.
4. You can build 4 starbases in every parsec. So in the key galaxies where you have your manafucturing, technological, economical capitals you can build 4 economic starbases whose effects are cumulative it seems.
5. In the planet where you have your Economical capital don't build stock exchanges as much as farms (research the three farm techs). Remember: more population=more tax revenue, or so the IRS says. A healthy Economy is the backbone to Galactic Conquest.