I think we have to be realistic and accept that was the first step on the ladder and that it will take a few patches and some DLC's to get the AI to a competitive standard. I am enjoying this iteration of Civ even though the AI is at present below par in a lot of areas. I still see so much potential in this game.
The AI still has trouble upgrading its units, and they all still seem to follow the same tech path. I am really getting tired of everyone having ancient/classical units until Chemistry when the AT Team spam starts (which just feels ridiculous). I have never seen the AI get Infantry before AT Teams because every AI player seems to prioritize the same tech path every game.
This is interesting, but I don't understand why it has to be 100% one way or the other. AI Civs with warlike ambitions absolutely should change their tech priorities to reflect this.In previous civ titles, the AI would go the "bottom" path first and thus players could outpace it with research. Now it goes "top" path (top being research, bottom being military for 3 games running) as a priority and instead gets exposed in ancient --> medieval timings in particular.
If player gets chemistry substantially before AI and turtles while it prioritizes bottom path you have an industrial/modern runaway scenario repeatedly.
I'd rather see something more dynamic but this isn't easy to balance for the AI, which doesn't set up basic infrastructure well and so can struggle regardless.
They were never so good at getting it to systematically make useful decisions on varying it I suppose. If you go military advantage you need to push that into taking cities and more land or you fall behind. If you go for tech advantage first you still need to survive.This is interesting, but I don't understand why it has to be 100% one way or the other. AI Civs with warlike ambitions absolutely should change their tech priorities to reflect this.
Hi all, i observed that even after the fall patch, even in deity mode, Ai still shuffle around our city and not attacking and capturing when they have twice or 3 times my army size during war, i really hope 2k developers can look into this, it makes the game really easy and not challenging at all. One suggestion, made the AI attack our city or troops using their troops together, and not one by one, this will increase the difficulty by leaps and bounds, since even they sacrificed their troops , our troops will also die and we will take hit in our economy. The other AIs can gank us. But if they just move around and shuffle , we can eventually pick them up , one by one
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Anyone also observed this? i see this even in twitch streams deity games, no challenge at all.
In Civ V , AI troops will just come to us and attack us, not move around like lost childrens. In my opinion , if they can just made the AI more courageous, the difficulty and challenge will straight up increase.![]()