Post short tips here!

Status
Not open for further replies.
Yep, just one golden age per Civ. The manual says it and it is also my experience.

I am not sure how big chances are for a GA, yet I play mostly with the Indians and the War Elephants generally trigger the GA. Also at what is IMHO a suitable moment, since I am about to build Sistine Chapel (1st wonder worth going for) and work on Forbidden Palace is going on. Both projects benefit enormously from the 20 turn boost.

Playing Bab and having a mid stage GA seems a bit unpractical since your UU is Bowman, which requires Warrior Code. So, either do not use your Bowmen or have an early GA.
 
In Civ3 irrigation can be carried out on a square that is asjacent to a river or another irrigated square. But "adjacent" has a different meaning than it had in the older Civs. Now adjacent just means 'any one of the eight touching squares. You can now irrigate in a diagonal direction which you could not do in the older Civs. This is very useful when you want o irrgate only your key squares early on.
 
Ral2000, those were some great tips, couldn't do without them ;)

Anyways, you should build the following buildings ASAP in every city in this order: temple, library, cathedral, university, colloseum.

Get roads connecting all cities to your capital and make sure you put roads on any luxury items quickly because they make your citizens happy.
 
In the City View Screen, you can double-click the city itself on the map in the middle and the city workers will re-shuffle & re-optimize. May not be perfect, but usually is pretty good in my experience. Find it really useful after improvements are made or railroad has been laid down or govt has changed & the production bonuses are different.

(Can't see if this tip was prev posted, searched but didn't see it here or in the manual - sorry if it has)
 
When your tech is about to be explored (one or two turns), switch science 10% lower. It will increase income, but the number of turns will stay the same.
 
another use of horsemen/mounted units:
since the ai usually defend their cities with infantry units bfore the industrial age, go with a group of 3-4horsemen and 2-3 swordsmen/pikemen. attack them with the horsemen first to bring down some life points of the defenders and finish them off with the swordsmen/pikemen. since the horsemen will retreat when near death, u can avoid losing a lot of units when attacking the ai cities. and unsucessful attacks by horsemen or mounted troops will not turn the ai infantry to regulars or elites. u can later heal the horsemen in the capture cities and go for the next one when ready. i will try and see if it works for the tanks or other mobile units...
 
u need not care about ur reputation. u can always cheat on the ai and they will still fall for the same trick. i had india and japs coming really close to my border(but far away from their next nearest city) and each built a city. i attacked and conquered them the next round, and sold them to persia(no.2 in tech discovery) who is on another continent 6 squares away for som techs, just before indian and jap troops came near my border city. i made peace with them after that. after india(fastest in tech discovery) discovered about 2 techs ahead of me, i easily took over the 2 cities(persia cannot sent troops to them. not enuff manpower) cos they are not defended and trade 1 with india for tech. i repeat this all the time when they have new techs/contacts, they will always fall for the same trick. i was always the third in techs till 400ad, where i surpassed them. my rule is attack those nearer to u and befriend those further. i have not ever declare war with the other 4 civs on other continents yet.
 
If you want your forbidden palace in a totally corrupt city, and you don't want to use a leader, you can still get it in about 50 turns. The basic idea is to get the city in a constant wltkd, and if it has about 30-35 shields before corruption you get about 6. It's nice to have a cathedral and marketplace before you start this. I usually rush buy those in the city. I would guess a courthouse would help, but I'm not sure.
 
An excercise in logistics

You can set up a chain of transports (galleys, galleons) and get a double move for transporting your units.

How it works: as long as your loaded land units did not move on that turn, move the transport where you want it to go. Have an empty second transport in place one square from the end spot of the first transport. Simply wake all of the units in the first and move them to the second transport. Now, move the second transport and off you go.

This came in handy when I had to move masses of troops to invade an enemy continent that was at least 6 full moves away. I could cut the time by two turns and work it so that the troops landed in a port ready to move out and fight on that turn.

And with the heavy traffic in the sea lanes and just a few escorts, I was relatively comfortable moving transports that weren't 100% protected every turn.
 
Originally posted by Vampir226
Ral2000, those were some great tips, couldn't do without them ;)

Anyways, you should build the following buildings ASAP in every city in this order: temple, library, cathedral, university, colloseum.

Get roads connecting all cities to your capital and make sure you put roads on any luxury items quickly because they make your citizens happy.

Put marketplace in 2nd / 3rd place. It is a big happiness booster since it magnifies the effect of luxuries!
 
Tired of other civs finding the one bit of land on your continent that isn's contained within your culture, then plopping a city there? I found a great way to disuade them, and a good use for those exhausting workers that a good conqueror has way too many of...Use those workers to line the shoreline so that nobody can land a settler and spearman. Before I discovered this solution to this pesky problem I had a French sett and spearman land on my shores and start moving inland to a 3 square spot not covered by my culture. I ended up moving 8 workers to surround them on a mountain, blocking any progress. So there they are on a lonely mountain for THREE CENTURIES, with nowhere to go, and no ability to build a city (can't build on a mountaintop). This works a treat if you're conquering a rival civ and leaving huge culture gaps behind in your wake.
 
Good point, but I had to scramble just to get workers there in time to hem in the French settler. Sure it's easy to block them, if you know they are coming. In this case, I found out almost too late as they were . And it was actually 8 non-enculturated squares, enough land for them to plant a city. The French settler made it to the mountain square, but no further, that's when I had to trap them! Don't have a screenshot, but to illustrate:

S=settler
W=my workers

W
W W
W S W
W W
W
 
Sorry, my diagram didn't display right in the message, but I hope you see where I'm going...I had to completely bar any movement.
 
When you're stuck building that aqueduct in your 6 city, or haven't yet mastered Sanitation for your 12 cities, don't have your workers wasting time making food!

Move them to mountains (and mine 'em) or other less-desireable shield-production sites. If these are all taken up and you don't need more settlers and workers, change 'em to entertainers until "We Love the King Day" is celebrated - this has a great impact on the city's production. Once WLTKD is in effect, use the remainder of the excess citizens as tax collectors or scientists -- depending on what you need more!

- Momerath

:sheep: & :beer: don't mix well!
 
When going to war with a certain civ, don't completely destroy them but leave one of their cities with a good amount of potential alone. This way, after you have made peace with them, they will almost worship you and give you almost anything you want(but the leader will still be furious/annoyed)[punch] .
 
this is somewhat a cheat. the chances of u killing the ai troop or vice versa is pre destinied, that is to say, the ai already decide whos gonna win. example, if u have 6 enemy troops in ur vincinity and u want to destroy them all, the fighting may go, say, w(win), w, l(lose), l, l, w, l, w, w, l, w. no matter how many times u reload it wouldnt change. even the amount of health pts sliced will be the same. the trick is, take note of the sequence and hp deductions, and plan ur attacks. when its a winning turn, say ur troop win loosing 2 hp, use one with a 3hp will do, and save the elites for the loosing turn. u may win all without loosing any units. if things didnt get better, try to do some stoopid things like fixing a treaty with other civs or bombarding something, the win/lose sequence will change. save and reload a few times and u'll get it.
 
This usually applies during the later ages. I like to create a No Mans Land between my border with a civ I've been at war with, by destroying all roads and improvements I can in the unoccupied area between my borders and the other civs, especially those adjacent to the the others border and that could fall within their cities' radius.

This denies immediate improved usage to the other civs cities if they grow, and slows down any invading units the other civ may send later on, giving me time to mobilize.

One exception to this idea is if I'm resting, rebuilding, and reorganizing my military for a later attack upon the other civ. Then I'll keep one or two roads/rails open.

I figure that any initial agreement to be temporary anyway.


"Death to Tyrants"
 
This usually applies during the later ages. I like to create a No Mans Land between my border with a civ I've been at war with, by destroying all roads and improvements I can in the unoccupied area between my borders and the other civs, especially those adjacent to the the others border and that could fall within their cities' radius.

This denies immediate improved usage to the other civs cities if they grow, and slows down any invading units the other civ may send later on, giving me time to mobilize.

One exception to this idea is if I'm resting, rebuilding, and reorganizing my military for a later attack upon the other civ. Then I'll keep one or two roads/rails open.

I figure that any initial agreement to be temporary anyway.


"Death to Tyrants"
 
Status
Not open for further replies.
Back
Top Bottom